Path of Shadow Dancer - NOW WITH UPDATE 2.04

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Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Charco on Fri Feb 08, 2013 9:18 pm

*Mod by Iceweb38

CANCELATED? Me? no way!

I'm glad to announce instead that Path of Shadow Dancer is finally ready for release.

Started last year, Path of Shadow Dancer is a mod that serves as a tribute to the Megadrive/Genesis Shinobi series with stages from those games mixed with new stages to make a fitting adventure for our 6 favorites brawlers.
Many kind of stages are awaiting you as well as complex platforming parts.

Pics

http://img11.hostingpics.net/pics/680027RevengeofShinobiTheJUEREV00RUSAJap007.png
http://img11.hostingpics.net/pics/7704391701.png
http://img11.hostingpics.net/pics/5203639803.png
http://img11.hostingpics.net/pics/6699545004.png
http://img11.hostingpics.net/pics/369016factory.png
http://img11.hostingpics.net/pics/510056RevengeofShinobiTheJUEREV00RUSAJap030.png
http://img11.hostingpics.net/pics/248918RevengeofShinobiTheJUEREV00RUSAJap033.png
http://img11.hostingpics.net/pics/155839bonusstage.png



- Two possible paths in the game, with different stages and challenges.
- One ending only.
- Alternate soundtrack inside the game for those who are interested.
- Police not available.
- One stage will be a maze. Each room features up to 3 doors. Some are filled with traps as well.
- Extra lives are hidden in the SOR2/3 fashion way.
- Bonus rounds every 2 stages. You'll be explained what to do at the beginning. They are not canon in the story of this mod.
- There are unlockable bonus stages in the Extra archive. In the very same way than Way of Warrior, the mod produced by thenomad, you need to find a password in the game. You cannot miss the password no matter which path you took on stage 3. I may give some clues later if nobody figures that out.
- Platforming stages are Max-doable. But keep in mind some stages and in particular the port area will be harder to progress through with the likes of Max and Axel who are lacking in jumping skills.
- Most importantly, RUN MUST BE ENABLED or you will not be able to complete some stages.

-  In the maze, in some rooms, you'll see doors but you won't be able to use them immediately until you've cleared the room. Except for the room with the crushers, every room with 3 doors features a free camera that is available once you've reached the locked camera (the locked camera is usually on the last door). Before and after beating every ennemy in the room, the camera will be then free but be very careful coz once you cross the part that was locked by the camera (and that will generally lead to a wall), you'll be forced to take the last door. Hope this'll clear things up.


rapidshare.com Path_of_Shadow_Dancer.rar
http://jumbofiles.com/q15pno1qjsmi
mediafire.com ?lcj8tkj2qcmbxe4


VERSION 2.0
mega.co.nz #!dclEnJgb!Dc65JZV2cU_ZzXtY7tmAAkVnxwotouiolw5V2TC1iHI


To conclude, I would like to thank everyone for your constant support and also for adding to the SORmaker community and knowledge. You all helped me out on this.

Patch 1.12 available:
http://www.filedropper.com/patchpathofshadowdancerv112


PATCH 2.04
https://mega.nz/#!JA0nCAiL!8rS-ZC-NZIqehivsXNysp-14t1vLmEDcoy6YvcEhH_o


Here's the changes:
Spoiler:
V1.01
- stage4c: fixed McBride placement who was positioned on a green area and thus could not appear and prevented the player from progressing.
- stage4h and 4j: removed possibility of police call and specials.

V1.02
- added shivax.pal file so Shingen's name would actually appear during the fight against him. Was a mere omission.

V1.1
- Stage 6 (the labyrinth) has been made easier and less punishing with the following changes:
* reducing the ammount of ennemies (by deletion or by making them exclusive to 2P mode or VH and harder modes) as well as reducing lifebars of some ennemies in most of rooms.
* some rooms have different destinations so they don't lead to the very first rooms anymore or are less punishing.
* the doors that will be taken by default because of the camera will be colored differently (purple) so that if you see them, you're invited to step back a little in case you don't want to take those after beating all ennemies. The purple colour is in no way an indication to what the correct path is.
* fixed a graphical glitch in a room
* the correct path to take still remains as it originally was.
* the number of rooms also remains as it originally was.

- Script speed in cutscenes has been reduced so you can have more time to read it.
- stage2b: removed possibility of police call and specials.
- stage2b: collision map green area extended around the left of the steel plungers so there's no more overhang with the characters (especially Max).
- stage2d: collision map adjusted for a better work of the layer 5.
- stage3a: added an health item.
- stage4a: collision map green area extended around the metal crates so there's no more overhang with the characters.
- stage4d: removal of unneccesary barrels throw.
- stage4e: removal of unneccesary barrels throw.
- stage7b and 7g: improvement of the last platform. Improvement of the collision map. (thanks Benny26!)

V1.11
- stage4a: fixed a Big-Ben (exclusive to VH and harder) placement that was popping up instead of appearing off-screen.

V1.12
- stage3d: fixed a popping up Rocket.


@graylandertagger wrote:To anyone still having trouble with the maze i've written a list of directions in the spoiler bar below.  The directions are ment for the patch version, but I think it should work for the unpatched as well.  The maze agitated me so much that I felt it should have been completely removed, but now that i'm past it I can go on.  

Spoiler:
1st room:Just take the door on the right.

2nd room:Last door on the right.

3rd room:1st door on the right.

4th room:Last door on the right.

5th room:Middle door on the left.  If you meet the 3 haku-oh, you need to head completely to the left beofre beating every ennemy to get the freeflow camera.

6th room:Just take the door right next to where you start.  Before you can you'll have to clear this area out completely.  

7th room:Head right and approtch the red door.  You'll head to the boss level.

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  LucasHB on Sat Feb 09, 2013 2:18 pm

I was really pleased with this mod: a Shinobi mod in the vein of Turtles in Time or Final Rage would have been good enough, but this is a very solid mod on its own. Very entertaining, with great music (Koshiro, of course!) and good challenge. I just don't like the labyrinth, but I never did even in the original version! Very Happy I guess that's why I made my own labyrinth pretty easy to beat in my mod.

Rating: Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven (out of 5).

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  6566328 on Sun Feb 10, 2013 5:58 pm

This is my video to the MOD, lost 1 lives,I put it into two parts
http://v.youku.com/v_show/id_XNTA0MjIxNzM2.html
http://v.youku.com/v_show/id_XNTA0MDU4Mzcy.html

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  argomight on Mon Feb 18, 2013 5:23 pm

I am unable do dowload patch 1.2

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  RetroStation on Thu Mar 07, 2013 7:58 pm

Patch: "Download permission denied by uploader."
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  bazzza on Thu Mar 07, 2013 8:09 pm

Yeah same here charco I would advise against using rapidshare now they have made changes and gone shite, putlocker is now a great service provider.
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  iceweb38 on Fri Mar 08, 2013 7:09 pm

Oops, sorry for being late. Here's a new link for the patch:

http://www2.zshare.ma/ip3jodh86cmv

I really appreciate your interest in my mod and would like to apologize for the wait. Hope you'll have fun Smile

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  RetroStation on Mon Mar 11, 2013 11:06 am

Beat the mod last night.

Pros: I really liked how the soundtrack was put together. The scene translation from the games to the mod was beautiful. Enemy placement was challenging, but ultimately fun.


Cons: Some of the platforming sections were frustrating as hell, and I had more than one incident of being anti-air'd to my death after trying to jump from one section to the next. One thing that I really felt needed a change or to be taken out altogether is on of the main labyrinth rooms with the floor traps and factory presses. If you make your way to the correct door and you die at the last section, you'll automatically hit the traps once the game puts you into auto-pilot to enter that door. Unnecessary damage/loos of lives Evil or Very Mad
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Winged Cat on Sat Jun 29, 2013 8:59 am

Very difficult but interesting mod:) 
Thank you!
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Tarma on Sun Aug 25, 2013 11:00 am

I played the mod this morning. The platforming stages are very hard, as the end of the plane (stage 4). About this one, I noticed a bad mapping. In the second scene (I believe), I can walk on the wall.

Very good mod anyway, with awesome music (I love Yuzo Koshiro) and Shinobi graphics very well adapted to the Streets of Rage style.
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Don Vecta on Thu Oct 24, 2013 2:44 am


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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  6566328 on Thu Oct 24, 2013 10:37 am

thank you Don Vecta

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  iceweb38 on Fri Nov 01, 2013 12:57 am

That was a great run indeed, love how you handled the turnpike and the fatal maze!

That reminds me that you're advised to play with the original version of SORRV5, without the patch, as the fact that the ennemies safe back jump got removed triggers more glitches in the platforming stages.
I'm only to blame, since the engine wasn't supposed to fully support the kind of platform stages I produced ^^'

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Feanor on Sat Nov 15, 2014 3:32 pm

Hello and thank you for this mod Iceweb38!

The 1.12 patch download link doesn't work anymore, can someone upload it again please?
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  iceweb38 on Thu Dec 04, 2014 8:00 pm

I owe you guys apologies, I saw that request but completely forgot to do something about it.
Here http://www.filedropper.com/patchpathofshadowdancerv112

I'm glad some people are still taking interest in my mod. With the last 5.1 patch released, I'm sure there's still something to do with the mod in the near future. Please bear with me Smile

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Feanor on Sun Dec 07, 2014 9:30 pm

Thank you very much!
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  TheWolfe on Tue Mar 31, 2015 12:08 am

Could someone reupload the v1.12 patch again? Filedropper poofed out on me too. :<
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  iceweb38 on Mon Apr 06, 2015 5:37 pm


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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  TheWolfe on Tue Apr 07, 2015 2:32 am

Great, thanks! ^^
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Garcia75 on Thu May 21, 2015 12:14 pm

I didn't manage to play with the patch, the beginning cutscene redirected to the title over and over. Checking through the Sormaker executable, it appeared that it hadn't any maps. Should i overwrite something?
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  iceweb38 on Fri May 22, 2015 9:01 am

Did you play the patch alone?
You're supposed to download the whole game and then use the patch files to overwrite the game files.

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  iceweb38 on Sat May 23, 2015 11:41 pm

Today marks the 3rd birthday of my mod release so I ask, what's the best way to celebrate it?

By releasing a new update!
Been working on it since April, the 2.0 version features many changes and improvements that take advantage of the recent 5.1 patch found last October but also some graphical changes and improvements that are very subtle (that is, don't expect major overhaul).
You'll see that now, the platform stages should be less frustrating than before.
Ennemy placement remain mostly untouched and the labyrinth has the easier patch made previously directly installed this time.

I also added two extra stages in a new pack Extra 2 that needs to be unlocked the very same way as the first Extra pack. To get its password, you'll need to get the password of the first Extra pack as intended (meaning: no cheating!), the 2nd one will appear on the way, you'll see.
And this time, it's gonna be far harder to cheat that one out!  Twisted Evil
For a reminder, here's the list of all the hints I posted:

you cannot miss it if you're in the right room.

Charco: yo Icey, that mod was really cool!
Iceweb38: Thanks man, really appreciate.
Charco: I really love the easter eggs you put in your stages
Iceweb38: yeah, I had great fun including these. Which one is your fav?
Charco: I like the fact you meet white Ninjos called Musashi, definitely gets along with your mod
Iceweb38: yup, you meet 8 of them in a playthrough, one per stage.
Charco: ah I see.

''Sometimes you just have to punch your way through."

What is essential is invisible to the eye


But enough blablering, here's the download link:
mega.co.nz #!dclEnJgb!Dc65JZV2cU_ZzXtY7tmAAkVnxwotouiolw5V2TC1iHI

Here's a list of the changes:
Spoiler:
stage 1b graphical change
stage 1c graphical change
stage 3a graphical change
stage 3b graphical change
stage 3d layer speed changes + new water layer effect
stage 3e layer speed changes
stage 3f layer speed changes
stage 4a SOR3 pit property added + graphical change + map change
stage 4a graphical change
stage 4a some layers speed change
stage 4c graphical change
stage 4d graphical change
stage 5a music change
stage 5b music change
stage 5d graphical change, map change
stage 5e graphical change + ennemy appearances improved in 2P mode.
stage 5f graphical change + layer move changed.
stage 5g graphical change
stage 5h end scene property changed
stage 6a graphical change + exit mode changed
stage 6e SOR3 pit property added, snare removed
stage 6f some snares removed
stage 6g SOR3 pit property added
stage 6h ennemy placement altered
stage 6k exit mode changed
stage 6l exit mode changed, now act the same as stage 6j
stage 7b graphical change, map change, SOR3 pit property added
stage 7g graphical change, map change, SOR3 pit property added
stage 8g helicopter animation improved
stage 8k SOR3 pit property added, snare removed
stage 8m SOR3 pit property added
stage 8n ennemy placement altered
stage 8p exit mode changed
Ending now doesn't have lifebar anymore.
Custom character select music added.
Custom game over music added.
Custome Stage clear music added.
2 new extra stages added in Extra 2 pack

I also would like to take the opportunity to thank all of you again for playing it even 3 years later! It amazes me people are still interested in it and ask me about things!


Last edited by iceweb38 on Fri Nov 13, 2015 9:46 pm; edited 6 times in total

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Saven on Sun May 24, 2015 12:07 am

Downloading this. Can't wait to try it out! Very Happy
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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Charco on Sun May 24, 2015 12:38 am

Nice! Will download this for sure ice! Cool

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

Post  Saven on Sun May 24, 2015 4:35 am

MUUUUUCH better. The new additions to 5.1 really do make this mod a lot more bearable and more enjoyable. The mod feels so much more balanced now.

We have already talked about what to improve on (minor things) elsewhere, so I won't go over them again. But they are so minor that they aren't a major problem with the mod. Good job ice!

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Re: Path of Shadow Dancer - NOW WITH UPDATE 2.04

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