SOR Sprite Edits, Fake Screens, & Original Work

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  CajNatalie on Tue Mar 01, 2016 9:14 pm

Been planning a SoR3 hack for a while; it may be done?

I have no idea if this thing is 100% functional, but I'll drop it here for now until I'm sure if it's final or not...
*it didn't work; was bugged in a few ways*
Stable: https://www.dropbox.com/s/w78vzvk17yhy3hn/Streets%20of%20Rage%203%20Power%20Boost.ips?dl=0

Apply to a SoR3US ROM, and it will convert it to my hack.

To understand what it does, I'll drop the editlog...
Code:
A: Axel Colours
B: SoR2 Damage Boost & +1 frame hit delay
C: Blaze Colours
D: SoR2 Damage Boost & +1 frame hit delay
E: Skate Colours & SoR2 Damage Boost
F: Zan SoR2 Damage Boost & Misc Fixes to Others
G: Super Roo
H: Shiva Moveset (Use FFDF0D:0002 in Kega)
I: Shiva Slight Buff (Use FFDF0D:0002 in Kega)
J: Ash Sprite Check
K: Ash Slight Buff & 1 hit on Shiva fixed
L: Fixed Ash/Shiva hitstun to 9 frames; attempted slam collision (inconclusive)
M: Pause Delay, Hitstun, Weapon Layering, and Super Roo all fixed
N: Palettes

Proto Power: Release! Unmodifyable as it has been converted into April Fool's Form.
*WARNING*
Is bugged and undoes various modifications, particularly with hitbox placement and Shiva!

N Release: Stable Final

Discovery: Proto-ification has undone the extra hitboxes and put Shiva back to his former state.
This is not how the mod can be. ;_;
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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  JoyJoyfulRabbit on Sun May 29, 2016 5:49 am

Here's SOR1 hockey boss guy with and without chain.... and I suck to make sprites like this :U



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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  Mr.Din on Sun Jul 24, 2016 8:01 pm

Guys I need help, in the awesomeness that is Sonic Mania I forgot there's another game celebrating it's anniversary this year. I swear it's on the tip of my tongue but I just can't seem to...

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  Saven on Wed Jul 27, 2016 9:05 pm

August 2nd is just around the corner. Smile

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  Mr.Din on Wed Jul 27, 2016 9:58 pm

Saven wrote:August 2nd is just around the corner. Smile
I think a stream is in order!

all the sprites separated.

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  Don Vecta on Thu Jul 28, 2016 5:55 pm

I'm glad you grew Skate up. Looking good.

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  Mr.Din on Fri Jul 29, 2016 1:29 am

Don Vecta wrote:I'm glad you grew Skate up. Looking good.
Skate was the most fun to design. One thing that bothered me most about SoR3 is that skate didn't look his age (according to boxart and cutscenes) in his actual sprites, one would assume dude was a dwarf LOL.

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  SoRFanatic on Thu Aug 25, 2016 12:17 am

Dr. Zan and Adam don't look any different.

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  William Assunção on Thu Aug 25, 2016 3:02 am

Thoses new sprites are great, if SOR4 was released, this is how i imagined how they will became Wink
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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  Mr.Din on Wed Sep 07, 2016 5:12 am


Update on the concepts I think I'm happy with this (is a perfectionist ever?) Fixed up the palettes, changed some details here and there. Basically I'm going for something that feels "not" SoR-ish while retaining key elements with each character.

a twist on some fan favorite concepts.
Murphy's a concept I've messed with for a while, the idea being a character that actually justifies using gun play in an SoR game other than Mr.X himself. If you ever asked how the punisher would play in an SoR game here's your answer.
Tina is a mixture of different concepts I had for this allusive "sister of axel" character that floated around, another weapon based character something SoR was sort of missing.
Java is the freedom fighter type character I wanted to do, I had various names for this character but I thought Java would be a nice jab at workings within the community, I also like how it sounds lol. Also my excuse to put a VF based character in action. Razz
Erie, the one final fight trope sega didn't take from final fight, the ninja! (Seriously not even a jo musashi cameo?!) I guess to their credit Erie was PLANNED to be a character. Of course what would a character like this be without a wall jump, longer combos and a divekick?
Mecha Victy, because... reasons! Forget the K9s bring in the kangaroos damnit! I may have had too much fun with this one.

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  SoRFanatic on Thu Oct 13, 2016 3:10 am

Are all of these final?

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Re: SOR Sprite Edits, Fake Screens, & Original Work

Post  Mr.Din on Thu Oct 13, 2016 5:08 am

SoRFanatic wrote:Are all of these final?
Knowing myself, probably not LOL. in fact Adam Agent Wolf is was
definitely not final.

Quick little freebie to show what we've been putting together in the lab. Razz
PALLETES OF RAGE




Beta Max + Bald Max = UGLY AF Max

Classics



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Re: SOR Sprite Edits, Fake Screens, & Original Work

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