BURNING FIGHT REMAKE Ver.1.0

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BURNING FIGHT REMAKE Ver.1.0

Post  Puzirkov on Wed Apr 04, 2018 9:42 pm

One week!!! Relize)



Great gratitude to my friend SERRR!!!


So....Burning Figth.....










Last edited by Puzirkov on Sun Apr 15, 2018 6:55 am; edited 2 times in total
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Re: BURNING FIGHT REMAKE Ver.1.0

Post  vince on Thu Apr 05, 2018 9:06 am

Yes!

But it is not v1.0, more something like v2...? I remember an old version without customization, but maybe it was done by Serrr?
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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Puzirkov on Thu Apr 05, 2018 11:15 am

vince wrote:Yes!

But it is not v1.0, more something like v2...? I remember an old version without customization, but maybe it was done by Serrr?


Almost all the work was done by Serrr. I also did a lot of work, but almost all the work was remade by Serrr. I was not against, on the contrary, if my desires he sees in an even better image.
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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Puzirkov on Sat Apr 07, 2018 9:39 pm

Puzirkov wrote:
vince wrote:Yes!

But it is not v1.0, more something like v2...? I remember an old version without customization, but maybe it was done by Serrr?


Almost all the work was done by Serrr. I also did a lot of work, but almost all the work was remade by Serrr. I was not against, on the contrary, if my desires he sees in an even better image.



For 1st stage when Bully went on a motorcycle I used to work Knuckle Bash by Serrr and mod T.H.U.N.D.E.R by Don Vecta. Also, I used a background from the Vendetta mod for the background view (remind me who the author is, please).
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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Don Vecta on Tue Apr 10, 2018 4:32 pm

Wow, looking forward to it!

Some notes about the demo video that probably you'd like to look into before the final release:


  • In the custom subway train stage, remove the dilapidated Final Fight subway trains and backgrounds. Japan's railway system is incredibly clean, even for a Yakuza ridden Osaka. Actually, in SORR v4, the subway interiors are Final Fight's but cleaned up, you can use that but recolored in the SNK bright colors. Oh, and make sure they follow the main train perspective direction (the train car uses a left to right direction while that ugly Final Fight layer uses a right to left direction. Also, in that area, I think it's better to use transparency as the foreground.
  • Change the BGM of downtown. I know it's the set your score theme, but the loop is too short and becomes horribly repetitive. Use the original theme instead.
  • I think for the elevator scene, it's better to break it down in two parts: the ascension part without Ryuji (with the sprite of Ryuji waiting at the top of the building) and then then next scene the boss fight with Ryuji with the character jumping in into the battle and with more space in the scene.
  • I loved the Black Rain intro in the mod, but I think to make it consistent, the game could use a couple of cutscenes between the stages to discuss the targets of the Yakuza and the Castella family, even the dialogues of the pre-fights (Heike saying his COME AND GET SOME in stage one). Also, please, please, pleaaaase... create a proper epilogue ending of the game and don't plaster the original Neo Geo crummy credits only. If there's a reason this game should be remade is to give it a proper ending with the resolution of the battle, like the capture (or death) of Castella and the Yakuza chairman (which I believe is Ryugo Nitou, the one subboss before Castella), the happy goodbye of the uneasy alliance between the American cops (including Bully as part of the cast) and Ryu Saeba and then roll the original credits. Don't leave that awful empty feeling the original game leave after finishing it.
  • Amazing work with the sprite work conversion of playable characters and enemies, just make sure all of them are palette edition friendly if we want to add extra colors (like having those two Billys with the same color look awful), the palette usage will also give you guys room to add extra enemies with the new colors for higher difficulties (like changing the palette of Tom Anderson and Mad Dilly without the need to use another character besides Abadede, same for Ryuji and Ryugo using the same Yamato).
  • I know the voices and the name of the enemies are still missing, but make sure the final boss is named CASTELLA and not Casterora (which is Japangrish of the Castella name). 




Really looking forward for the final product, hope my advice is good enough for you, guys. Smile

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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Don Vecta on Tue Apr 10, 2018 5:10 pm

I think it's good to separate who is part of the Heiwa-Gumi and the Castella family.

Heiwa-Gumi

  • Bob Katou
  • Yoshio
  • Fujiyama
  • Hiroshi
  • Yasu
  • Takeshi
  • Woo Yamamoto
  • Yujiro Heike (Lieutenant)
  • Azusa Heike (Lieutenant)
  • Gozo Gohara
  • Ryuji Nitou (vice-leader)
  • Ryugo Nitou (chairman)


Castella family

  • Jack
  • Robert Baun
  • Bruce Stone
  • Thomas Hayes
  • Duffy
  • Gonzales
  • Peter Brown
  • Stivie Zappa
  • Marvin
  • Tom Anderson (enforcer)
  • Harold Carr (enforcers of Azusa)
  • Marshall (Castella's bodyguard)
  • Johnny
  • Gary Powell (enforcer)
  • Mad Dilly (enforcer)
  • Castella (Don)

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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Puzirkov on Tue Apr 10, 2018 8:07 pm

Don Vecta wrote:Wow, looking forward to it!

Some notes about the demo video that probably you'd like to look into before the final release:


  • In the custom subway train stage, remove the dilapidated Final Fight subway trains and backgrounds. Japan's railway system is incredibly clean, even for a Yakuza ridden Osaka. Actually, in SORR v4, the subway interiors are Final Fight's but cleaned up, you can use that but recolored in the SNK bright colors. Oh, and make sure they follow the main train perspective direction (the train car uses a left to right direction while that ugly Final Fight layer uses a right to left direction. Also, in that area, I think it's better to use transparency as the foreground.
  • Change the BGM of downtown. I know it's the set your score theme, but the loop is too short and becomes horribly repetitive. Use the original theme instead.
  • I think for the elevator scene, it's better to break it down in two parts: the ascension part without Ryuji (with the sprite of Ryuji waiting at the top of the building) and then then next scene the boss fight with Ryuji with the character jumping in into the battle and with more space in the scene.
  • I loved the Black Rain intro in the mod, but I think to make it consistent, the game could use a couple of cutscenes between the stages to discuss the targets of the Yakuza and the Castella family, even the dialogues of the pre-fights (Heike saying his COME AND GET SOME in stage one). Also, please, please, pleaaaase... create a proper epilogue ending of the game and don't plaster the original Neo Geo crummy credits only. If there's a reason this game should be remade is to give it a proper ending with the resolution of the battle, like the capture (or death) of Castella and the Yakuza chairman (which I believe is Ryugo Nitou, the one subboss before Castella), the happy goodbye of the uneasy alliance between the American cops (including Bully as part of the cast) and Ryu Saeba and then roll the original credits. Don't leave that awful empty feeling the original game leave after finishing it.
  • Amazing work with the sprite work conversion of playable characters and enemies, just make sure all of them are palette edition friendly if we want to add extra colors (like having those two Billys with the same color look awful), the palette usage will also give you guys room to add extra enemies with the new colors for higher difficulties (like changing the palette of Tom Anderson and Mad Dilly without the need to use another character besides Abadede, same for Ryuji and Ryugo using the same Yamato).
  • I know the voices and the name of the enemies are still missing, but make sure the final boss is named CASTELLA and not Casterora (which is Japangrish of the Castella name). 




Really looking forward for the final product, hope my advice is good enough for you, guys. Smile

Download
https://my.pcloud.com/publink/show?code=XZLVE87ZirJ5a86AahSnwFob6f0mQJgP1zW7

It was decided to release Burning Fight Prototype v1.0 mod for sormaker v5.1.
Continuation 2.0 will be reviewed and will be released later. If anyone wants to take part in improving the mod, then you can join our project. We will be happy!
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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Don Vecta on Wed Apr 11, 2018 6:13 am

WTF~!? An .iso? Is it safe?

Also, it's missing the palette folder. Needs the names of the characters, their colors and their voices.


Last edited by Don Vecta on Wed Apr 11, 2018 6:53 am; edited 1 time in total

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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Puzirkov on Wed Apr 11, 2018 6:35 am

Don Vecta wrote:WTF~!? An .iso? Is it safe?

Yes, it's safe, there are installation instructions inside. There is even a video of how to do it. I personally checked, no viruses!
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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Don Vecta on Wed Apr 11, 2018 7:09 am

Okay, but you guys were missing the palette folder as well and the missing voices

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Re: BURNING FIGHT REMAKE Ver.1.0

Post  Puzirkov on Thu Apr 12, 2018 6:10 pm

Don Vecta wrote:Okay, but you guys were missing the palette folder as well and the missing voices

Thanks for the advice, they are surely impeccable. Once again I repeat that if someone wants to join the project, we will be only happy. As a basis, you can take the finished version 1.0. Many people helped throughout the project. Who is the advice, who is the idea. Special thanks to:
SERRR
antyguf
denstar
TheSlaviccc
don vecta
oracle
vince
zakforradio and other.



Once again I thank from the bottom of my heart Serrr! He did almost all the work, I take into account that corrected all my work !!!

For today, such a situation, that sounds from the game can not be obtained.



Special Thanks BOMBERGAMES! SORR 5.1 BEST GAME IN THE WORLD!




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Re: BURNING FIGHT REMAKE Ver.1.0

Post  vince on Tue Apr 17, 2018 2:13 pm

I played it yesterday. First of all, the replacement of the enemies and some characters is very impressive, congratulations for that. Besides, the backgrounds are nice, with some innovative ideas (the train, the shops...), the customization of objects, letters and everything is good. But... even if I know it's a big job, the result isn't very playable. What I really like in Streets of Rage Remake and its mods, that's the gameplay is as good as the originals, what is very rare for a fangame. Here, it is fun to see these customized enemies, but we feel something is not working when we hit them, grab them or receive their attacks. So it is not SORR anymore, it is Mugen.
I know it is a prototype, but I don't know if you can change ALL the characters and enemies perfectly. It was done two times in the past (Shiva/Break in SoR3 Ultimate Mode and Cody in Rescue Metro City) and it was perfect, but only for two enemies.
Besides, some enemies don't have name, and some enemies still have they SORR voices. And for some replacement choice, I am not sure it is a good idea, for example, one of the enemy is Bear, but this one seems too strong for a medium punk.
But once again, great job, I hope to see the evolution quick.
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Re: BURNING FIGHT REMAKE Ver.1.0

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