Big General Update for a dozen of my mods.

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Big General Update for a dozen of my mods.

Post  Cm_Blast on Sat Aug 12, 2017 10:26 pm

Hi, after a while I am here again to show a general big updated to a dozen of my own mods.

I've been looking back at the mods I've done over the last five years. The most recent already have the “pack”: cutscenes, looping music, palettes, custom items, specific stage clear music, etc... but then there are those olders mods that where done in a very early state of Sorr plus my inexperience, so they look almost like a “Beta” compared to the others.
 
For this reason I decided to do a general update of all those old mods to have at least the most basic stuff, because is sad playing the Night Slashers with all the stuff and a solid gameplay and then playing the Captain commando one, without custom items, not a single final cutscene, plenty of hard enemies and bosses with x4 life bars each one even for easy.
 
So I decided to do this general massive update to make all the mods being at a similar level. This is not a Remake for any of those mods, so don’t expect enhanced scenes/stages, custom sound effects/voices, new paths... this is just to make the mods don’t feel that they were abandoned in midway, with several changes to the very old ones, and only a few "because now it can be done" changes to those not so new, not so old.
 
I think creating a single post instead raising a dozen of my older posts is more clean, so here it is the full list of big changes done in my multiples mods:
Alien Vs Predators:
-Originals cutscenes lightly centred (custom cutscenes remain intact).
 
Cadillacs And Dinosaurs:
- New middle and final cutscenes.
- Script folder unified (only english).
- Data folder with a custom crusher.
- Enemies on "Hard or above" have been changed to "only 2 players".
- Jack replaced by Garcia1.
- Music extended (no loop).
- Enemies added in the final battle (all difficulty).
- Police available for the stage 3 (desert).
* Items of extra Police calls along the same level.
 
Captain Commando:
- Stage X Start/clear removed.
- Middle cutscenes centred and a new final cutscene.
- Custom items.
- Enemies on "Hard or above" have been changed to "only 2 players".
- Tiger replaced by Soozie.
- Jack replaced by Garcia2.
- Most of the health of the enemies has been greatly reduced.
- Health bosses drastically reduced and adjusted to the original game.
* The health of the bosses does not scale with difficulty, except for very hard/mania.
* The total duration of the mod has decreased noticeably.
- Music extended (no loop).
- Enemies added in the final battle (all difficulty).
- Stages 5-1 and 5-2 (port) now are static.
- Boss battle against Dr.T.W. now it is timed.
* Extra score for defeating him before time runs out.
- Cheat to maintain the weapon when changing scene is still necessary.
* For deleting the "stage X start/Clear" a new bug happens: The character will drop the weapon when entering a new scene.
- Various adjustments in food and weapons.
* Less powerful firearms to compensate for the new reduced health of enemies.
- Enemies with very low health (die at one hit) are prone to drop food.

Knights of the Round:
- Middle cutscenes centred and a new final cutscene.
- Folder data with a new crusher.
- Enemies on "Hard or above" have been changed to "only 2 players".
* With this now there are the same numbers of enemies for all levels of difficulty.
- Electra2 replaced by Donovan3.
- Bongo2 replaced by Bongo3.
- Jack replaced by Clown.
- Music extended (no loop).
- Fix on some custom items.
- Some objects and food will occasionally be split as in the original game.
* Instead of an object healing 100 life, now there are two healing 50.

Policias S.A.:
- More/better health recovery items.
- Added a multitude of items (with points, weapons and food) for the second player.
- Enemies on "Hard or above" have been changed to "only 2 players".
* Normal/hard: share the same number of enemies (in hard the bosses have a little more health).
* Easy: The amount of enemies is smaller and the health of the bosses is reduced or their battles simplified.
* Very difficult/Mania: More enemies. Battle bosses harder.
* Playing with a partner adds extra enemies regardless of the difficulty chosen.

Power Ranger The Movie:
- Added music for character selection and stage clear.
- New custom items.
* These items contain two grenades instead of one.
- Added a second chicken in boss battles (for the second player).
- Battle against Goldar (giant) now is a bit harder.
- In stage 5, the last 4 waves have been replaced by a single wave of Goldar and some enemies.

Los Simpsons Arcade:
- All the cutscenes are centred.
- During the elevator scene, now ends early if all the enemies already has been defeated (so no more waiting).

Sailor Moon Pretty Soldiers:
- Added music for character selection and stage clear.
- Final credits.
 
The King of Dragons:
- Middle cutscenes enhanced and a new final cutscene.
- Music extended (no loop).
- Three possible routes based on the number of players in the original arcade.
* The value of healing items, weapon strength and number of enemies will vary depending of the route.
- The health of the bosses remains the same regardless of the route and difficulty of the game.
* The bosses don't trigger a "stage clear" (but they drop food - pick up quickly).
- The same number of enemies for any difficulty.
- The battle against the Dark wizard (Particle) is now a little harder.

The Punisher:
- Stage X Start/clear removed.
- New final cutscenes
- Same credits but can be skipped now.
- Enemies on "Hard or above" have been changed to "only 2 players".
* With this now there are the same numbers of enemies for all levels of difficulty.

Urban Reign:
- Mod size reduced; 200 megabytes less.
- Fixed the "MISSIIN 6-1" typo.
 
Warriors of Fate:
- Stage X Start/clear removed.
- Cutscenes centred.
- Enemies on "Hard or above" have been changed to "only 2 players".
- Bongo1 at stage 3 and Rudra at stage 8 now have the status "boss" (stage clear).
- During battles there will be more enemies dropping food.
 
Yume Nikki:
- New palettes and custom names for bosses and their minions.
- Slight modifications in some bosses battles.
- The screen that repeats in loop now only moves when knocking down the enemies.

This is the link to my main folder in 4shared, so all the mods, Including old ones, can be downloaded from here. To have the ones listed above, search for acronyms’ and “(5.1)”. Those are the newest version.
 
As a side note: Knights of the round, King of dragons and Policias S.A. no longer are called “V 2.0/3.0”, so all the mods are now just a unique “version”.
 
Link:
4shared.com/folder/0k6UPaGe/Mods_Sorr.html

Onedrive already available:
http://sdrv.ms/QiAmTj


Last edited by Cm_Blast on Mon Aug 28, 2017 4:23 pm; edited 1 time in total

Cm_Blast
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Re: Big General Update for a dozen of my mods.

Post  Don Vecta on Sun Aug 13, 2017 6:28 am

Fawk yeah~! New updates coming up!

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Re: Big General Update for a dozen of my mods.

Post  Cm_Blast on Thu Aug 24, 2017 2:00 pm

Vince created a translation into english for a few of my other older mods, so if anyone really want it you can download it using the same link as in the first post or just with this one.
4shared.com/zip/UQQOxIqtca/translations.html?

These are the mods with the Vince's translation:
3 en caza
el día de todo al revés
Dune
Terminator
Yume Nikki.

Also, my onedrive have all the mods listed in the first post with the old versions deleted, so you are free to get them from that media if you don't like 4share.
http://sdrv.ms/QiAmTj

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Re: Big General Update for a dozen of my mods.

Post  zakforradio on Wed Aug 30, 2017 10:07 am

This will be a lot of fun!
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Re: Big General Update for a dozen of my mods.

Post  Charco on Sun Sep 17, 2017 8:12 pm

Thanks for all the work on these updates Cm_Blast, downloading all of these now Smile

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Re: Big General Update for a dozen of my mods.

Post  vince on Mon Oct 16, 2017 11:08 am

Hi!

CADILLACS AND DINOSAURS:
The dinosaur foot / crusher is perfect!

CAPTAIN COMMANDO:
Very nice changes, especially the surf scene that is more logical like that.

THE KING OF DRAGONS:
So many changes! Good good good! The food let by the bosses is often frustrating, why not adding a last portion of camera move to the left with "go", to let us the time to get the food, because we have nothing more after Sad but I know, that's the rule

For all, why did you replace loop musics by extended versions?

I will try the others soon...
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Re: Big General Update for a dozen of my mods.

Post  Cm_Blast on Mon Oct 16, 2017 10:47 pm

vince wrote:Hi!

CADILLACS AND DINOSAURS:
The dinosaur foot / crusher is perfect!

CAPTAIN COMMANDO:
Very nice changes, especially the surf scene that is more logical like that.

THE KING OF DRAGONS:
So many changes! Good good good! The food let by the bosses is often frustrating, why not adding a last portion of camera move to the left with "go", to let us the time to get the food, because we have nothing more after Sad but I know, that's the rule

For all, why did you replace loop musics by extended versions?

I will try the others soon...

The Captain Commando was the most neccesary. The surfing was like an experiment back in time, but in the long term wasn't the better idea, So I removed that.

The main problem with the King of dragons: It's a very painfull game to rip anything on it. The stalactites from the Hydra cave shares all the same layer, so to separate from what it is foreground and whats not, you need too use plenty of zoom and patient.

I didn't want to invest more time to change anything. Just tried to make the game at least a bit more playable.

The music didn't really loop. Most of them sounds for 2-3 minutes and then fade to silence before repeating again. In a few of them I cut the silence part, but wasn't really a loop, just a sudden cut from nowhere.

i didn't have the patient to do proper loops for those mods, so between having music fading to silence (2-5 seconds) or an extended version to last 15-20 minutes the second option was better.

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Re: Big General Update for a dozen of my mods.

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