Big General Update for a dozen of my mods.

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Big General Update for a dozen of my mods.

Post  Cm_Blast on Sat Aug 12, 2017 10:26 pm

Hi, after a while I am here again to show a general big updated to a dozen of my own mods.

I've been looking back at the mods I've done over the last five years. The most recent already have the “pack”: cutscenes, looping music, palettes, custom items, specific stage clear music, etc... but then there are those olders mods that where done in a very early state of Sorr plus my inexperience, so they look almost like a “Beta” compared to the others.
 
For this reason I decided to do a general update of all those old mods to have at least the most basic stuff, because is sad playing the Night Slashers with all the stuff and a solid gameplay and then playing the Captain commando one, without custom items, not a single final cutscene, plenty of hard enemies and bosses with x4 life bars each one even for easy.
 
So I decided to do this general massive update to make all the mods being at a similar level. This is not a Remake for any of those mods, so don’t expect enhanced scenes/stages, custom sound effects/voices, new paths... this is just to make the mods don’t feel that they were abandoned in midway, with several changes to the very old ones, and only a few "because now it can be done" changes to those not so new, not so old.
 
I think creating a single post instead raising a dozen of my older posts is more clean, so here it is the full list of big changes done in my multiples mods:
Alien Vs Predators:
-Originals cutscenes lightly centred (custom cutscenes remain intact).
 
Cadillacs And Dinosaurs:
- New middle and final cutscenes.
- Script folder unified (only english).
- Data folder with a custom crusher.
- Enemies on "Hard or above" have been changed to "only 2 players".
- Jack replaced by Garcia1.
- Music extended (no loop).
- Enemies added in the final battle (all difficulty).
- Police available for the stage 3 (desert).
* Items of extra Police calls along the same level.
FINAL UPDATE
- Bosses now have the same HP on both "normal" and "hard" (Hard version reduced). V.Hard/Mania unchanged.
- For easy, they already had slightly less health, but now they have a little less.
- Text "Police call available" on the desert that appears when you pick the first police call item.
- On hard difficulty, the Boss biker (stage 3) had more health than intended.
* Some bikers with grenades are added to make the boss harder.
 
Captain Commando:
- Stage X Start/clear removed.
- Middle cutscenes centred and a new final cutscene.
- Custom items.
- Enemies on "Hard or above" have been changed to "only 2 players".
- Tiger replaced by Soozie.
- Jack replaced by Garcia2.
- Most of the health of the enemies has been greatly reduced.
- Health bosses drastically reduced and adjusted to the original game.
* The health of the bosses does not scale with difficulty, except for very hard/mania.
* The total duration of the mod has decreased noticeably.
- Music extended (no loop).
- Enemies added in the final battle (all difficulty).
- Stages 5-1 and 5-2 (port) now are static.
- Boss battle against Dr.T.W. now it is timed.
* Extra score for defeating him before time runs out.
- Cheat to maintain the weapon when changing scene is still necessary.
* For deleting the "stage X start/Clear" a new bug happens: The character will drop the weapon when entering a new scene.
- Various adjustments in food and weapons.
* Less powerful firearms to compensate for the new reduced health of enemies.
- Enemies with very low health (die at one hit) are prone to drop food.
FINAL UPDATE
- Timer boss battle has a little less health for easy to hard. For very hard/mania his health has been drastically reduced (have a bit more compared to easy/hard).
- Due a mistake, on one battle were appearing two bosses instead one when playing on very hard or mania.

Double Dragon Trilogy GB (new):
- Cutscenes centred.
- Cutscenes compressed: 160 MB less (.rar file occupy roughly the same).
- New music for "stage clear".
- 1 screen scenes  (static screen) no longer show the "GO" to the left/right, just the alternate one.
- A Double Dragon 1 pit fixed to work as inteded.

Golden Axe (new):
- Cutscenes centred.
- During duel mode the music now continues instead of restarting for each battle.

Knights of the Round:
- Middle cutscenes centred and a new final cutscene.
- Folder data with a new crusher.
- Enemies on "Hard or above" have been changed to "only 2 players".
* With this now there are the same numbers of enemies for all levels of difficulty.
- Electra2 replaced by Donovan3.
- Bongo2 replaced by Bongo3.
- Jack replaced by Clown.
- Music extended (no loop).
- Fix on some custom items.
- Some objects and food will occasionally be split as in the original game.
* Instead of an object healing 100 life, now there are two healing 50.

Policias S.A.:
- More/better health recovery items.
- Added a multitude of items (with points, weapons and food) for the second player.
- Enemies on "Hard or above" have been changed to "only 2 players".
* Normal/hard: share the same number of enemies (in hard the bosses have a little more health).
* Easy: The amount of enemies is smaller and the health of the bosses is reduced or their battles simplified.
* Very difficult/Mania: More enemies. Battle bosses harder.
* Playing with a partner adds extra enemies regardless of the difficulty chosen.

Power Ranger The Movie:
- Added music for character selection and stage clear.
- New custom items.
* These items contain two grenades instead of one.
- Added a second chicken in boss battles (for the second player).
- Battle against Goldar (giant) now is a bit harder.
- In stage 5, the last 4 waves have been replaced by a single wave of Goldar and some enemies.
FINAL UPDATE
- Some more extra enemies for very hard/mania; bosses unchanged.
- Due a mistake; I didn't include the palette for "seeker" (goldar blue bombs).

Los Simpsons Arcade:
- All the cutscenes are centred.
- During the elevator scene, now ends early if all the enemies already has been defeated (so no more waiting).
FINAL UPDATE
- Very hard/mania bosses now have 1 life bar less.
* Dual bosses 1/2 life bar less.
* Yamatos now have the same health as normal/hard, but they are still 4 instead of 3.

Sailor Moon Pretty Soldiers:
- Added music for character selection and stage clear.
- Final credits.
FINAL UPDATE
- Some Enemies and bosses name changed (the name that they were supposed to have).
- Apple present every X waves or prior to a boss battle.
 
The King of Dragons:
- Middle cutscenes enhanced and a new final cutscene.
- Music extended (no loop).
- Three possible routes based on the number of players in the original arcade.
* The value of healing items, weapon strength and number of enemies will vary depending of the route.
- The health of the bosses remains the same regardless of the route and difficulty of the game.
* The bosses don't trigger a "stage clear" (but they drop food - pick up quickly).
- The same number of enemies for any difficulty.
- The battle against the Dark wizard (Particle) is now a little harder.
FINAL UPDATE
- Boss battle now scale with the path chosen (the difficulty does not affect).
* Third route had the same health as before (unchanged from the previous version).
* Second route had 10% less health.
* First Route had 20% less heatlh.
- Bosses no longer drop food. Now the stage starts with a wood/metal/gold chest (depending of the route) containing food.
* Wood chest contain a pizza (first route).
* Metal chest contain a apple (second route).
* Gold chest contain a pineapple (third route).
- On the third route a Donovan was spamming into a wall; fixed.

The Punisher:
- Stage X Start/clear removed.
- New final cutscenes
- Same credits but can be skipped now.
- Enemies on "Hard or above" have been changed to "only 2 players".
* With this now there are the same numbers of enemies for all levels of difficulty.
FINAL UPDATE
- Gaulle (Mr.X) on the final mission (only 2 players enemy) have his HP half reduced.

Urban Reign:
- Mod size reduced; 200 megabytes less.
- Fixed the "MISSIIN 6-1" typo.
FINAL UPDATE
- Fixed another "MISION" typo.
 
Warriors of Fate:
- Stage X Start/clear removed.
- Cutscenes centred.
- Enemies on "Hard or above" have been changed to "only 2 players".
- Bongo1 at stage 3 and Rudra at stage 8 now have the status "boss" (stage clear).
- During battles there will be more enemies dropping food.
FINAL UPDATE
- The three lady-ninjas now have a regular music-boss-battle.
* That music is now where it belongs (Final battle before the post-boss-battle).
 
Yume Nikki:
- New palettes and custom names for bosses and their minions.
- Slight modifications in some bosses battles.
- The screen that repeats in loop now only moves when knocking down the enemies.

FINAL UPDATE
My Palette Pack (characters):
- All the palettes available from all the previous mods are placed together on a single .rar file.
-The palettes won't overwrite each other.
-Blaze Sor 3 White dress added.
-Skate Sor 3 Red clothes and blue Cap added.
-Roo (Rooberman) From the Vendetta Mod added.
-One Excel file with the info about what palettes of what mod are.


The link provided it's my main molder, so I do not need to update the link constantly everytime I update any mod. The most recent versions have "Sor Remake <name> (5.1). Some have "VIEJO" which are the previous version (before the very last changes I am preserving in case I mess up uploading something or changing something.

There are no longer V 2.0/3.0 or anything, just go straigh to the "5.1" one. But don't download the ones called "SORR 5.1" because those are old too. Check for the "date of inclusion" that appears on the main page; anything prior to 2017 it's outdated (except mods like "Un nuevo jefe", "dune", "terminator"... which are not based on anything and I am not bothering to do updates to them).

Onedrive only have the better version available for all mods excet the Yume nikki one.
 
Link:
https://www.4shared.com/folder/0k6UPaGe/Mods_Sorr.html

Onedrive already available:
http://sdrv.ms/QiAmTj


Last edited by Cm_Blast on Fri Jun 22, 2018 9:56 pm; edited 22 times in total

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Re: Big General Update for a dozen of my mods.

Post  Don Vecta on Sun Aug 13, 2017 6:28 am

Fawk yeah~! New updates coming up!

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Re: Big General Update for a dozen of my mods.

Post  Cm_Blast on Thu Aug 24, 2017 2:00 pm

Vince created a translation into english for a few of my other older mods, so if anyone really want it you can download it using the same link as in the first post or just with this one.
https://www.4shared.com/zip/UQQOxIqtca/translations.html?

These are the mods with the Vince's translation:
3 en caza
el día de todo al revés
Dune
Terminator
Yume Nikki.

Also, my onedrive have all the mods listed in the first post with the old versions deleted, so you are free to get them from that media if you don't like 4share.
http://sdrv.ms/QiAmTj

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Re: Big General Update for a dozen of my mods.

Post  zakforradio on Wed Aug 30, 2017 10:07 am

This will be a lot of fun!
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Re: Big General Update for a dozen of my mods.

Post  Charco on Sun Sep 17, 2017 8:12 pm

Thanks for all the work on these updates Cm_Blast, downloading all of these now Smile

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Re: Big General Update for a dozen of my mods.

Post  vince on Mon Oct 16, 2017 11:08 am

Hi!

CADILLACS AND DINOSAURS:
The dinosaur foot / crusher is perfect!

CAPTAIN COMMANDO:
Very nice changes, especially the surf scene that is more logical like that.

THE KING OF DRAGONS:
So many changes! Good good good! The food let by the bosses is often frustrating, why not adding a last portion of camera move to the left with "go", to let us the time to get the food, because we have nothing more after Sad but I know, that's the rule

For all, why did you replace loop musics by extended versions?

I will try the others soon...
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Re: Big General Update for a dozen of my mods.

Post  Cm_Blast on Mon Oct 16, 2017 10:47 pm

vince wrote:Hi!

CADILLACS AND DINOSAURS:
The dinosaur foot / crusher is perfect!

CAPTAIN COMMANDO:
Very nice changes, especially the surf scene that is more logical like that.

THE KING OF DRAGONS:
So many changes! Good good good! The food let by the bosses is often frustrating, why not adding a last portion of camera move to the left with "go", to let us the time to get the food, because we have nothing more after Sad but I know, that's the rule

For all, why did you replace loop musics by extended versions?

I will try the others soon...

The Captain Commando was the most neccesary. The surfing was like an experiment back in time, but in the long term wasn't the better idea, So I removed that.

The main problem with the King of dragons: It's a very painfull game to rip anything on it. The stalactites from the Hydra cave shares all the same layer, so to separate from what it is foreground and whats not, you need too use plenty of zoom and patient.

I didn't want to invest more time to change anything. Just tried to make the game at least a bit more playable.

The music didn't really loop. Most of them sounds for 2-3 minutes and then fade to silence before repeating again. In a few of them I cut the silence part, but wasn't really a loop, just a sudden cut from nowhere.

i didn't have the patient to do proper loops for those mods, so between having music fading to silence (2-5 seconds) or an extended version to last 15-20 minutes the second option was better.

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Nice! :D

Post  The_Silence_Pz_Br on Wed Nov 22, 2017 1:52 am

Thanks a lot Cm_Blast , I'll play all your mods man! Very Happy

I want to see the player's work and do my own SoR mod someday, this kind of inspiration is essential! Cool Like a Star @ heaven cyclops
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Re: Big General Update for a dozen of my mods.

Post  Cm_Blast on Sun Jun 03, 2018 12:46 am

FINAL MASSIVE UPDATE:

With the big update I was trying to place the most olds more similar to the most recent (music, cutscenes, stage clear, etc...); but on my way to do it somehow I forgot a couple of them that don't have everything possible.

I was aware at some small mistakes like a wrong name/palette that I didn't bother to fix, but when "Persephone" appeared it was the push I needed to finally do it.

He found plenty of small mistakes not worth mentioning like a guy with 40 HP more that intended, a wrong palette/name... (those small fixes are not documented); However there are other changes that definitely affect some mods.

Cadillacs & Dinosaurs:
I already changed any "hard" enemy to appear only at 2 players, but now I reduced the HP of the bosses to match the normal diffculty. Some bosses already had more than 3x life bars, so I didn't want to increase her life even more while playing on hard (very hard or above still has an increased HP).

I added a note with "police call available" just to remind people that you can use it on the desert (and you should, as there are parts with 3 barbons, for example).

Captain Commando:
The boss bonus fight has a timer. There is no punishment for not killing him, since the next scene start with a chicken; however I found I just had a massive HP for very hard for this boss. I don't know if it is even possible to kill him before the time runs out (people may think that the fight was just a survive until time run out) so I reduced his life bar. I did it for other difficulty a bit too.

There were also a Shouther boss fight which appearing two of them instead only 1; again, two of them wasn't suppose to appear. 

Double Dragon Trilogy for GB:
There was a pit that I fixed in the past but somehow I didn't uploaded the mod, so it's fixed again.
Other aditions includes music for "stage clear" or making the scene act like elevator type, so only 1 "go!" instead 2 of them.
Plus cutscenes centred (DD2 was painfull to do).

Golden Axe Arcade
Cutscenes centred and the music on the duel mode now just go and loop instead repeating the very first seconds over and over.

Power Ranger:
The game already have some less enemies for easy and a few of them more for hard, so I decided to add some extra more to very hard or above.
I tried to maintain the climbing difficulty per wave, so won't be 3 Galsias in the first wave and later on the game 2 Galsias; I usually used the shadow intro to delay the intros, so the player can kill or at least damage one enemy before the third galsia enter the game (and later 3 Galsias appear at the same time).

Sailor moon:
A game full with enemies. Facing slums or bongos 3 it's not a big deal, but there are several Yasha/Onihime (but they don't behave like the original), P1 robots and Ninjos. Even with the police call available and some "Thetis" dropping food (goor or bad) the player it's guarantee do die lots of lives.

For this reason I decided to add an apple every 2-3 waves of the game, being usually an apple prior a boss battle (except for the ones which Tuxedo mask appears and give you a chicken). This doesn't make the game more easy, but helps to survive and, if the police special it's used correctly, it's even possible to loose a minimun of lives.

Los simpsons Arcade:
Bosses for very-hard or above have 1 life bar less.
For normal-hard they already have x3 or even x4 life bars, which it's already enough for a boss battle). I given to them 2 extra life bar (and all the extra enemies) for expert players.

However I found myself playing on that difficulty this specific mod from time to time. A 6 life bars Rudra it's too much.
So from the x4 from norma-hard, x3 to easy and x5 to very hard (plus extra enemies) I think it's enough.

Mona-lisa have 50 HP less each one (so 1 life bar in total) and the yamatos also have less HP too. Very hard or mania already present 4 Yamatos instead 3 (and figting them in pairs). The very last boss it's unchanged; he already have only 1 extra life bar from the beggining.

The king of dragons:
The two biggest problem with the routes and the game were:
Number/HP of enemies depends of the route, but the bosses were the same for any difficulty or route. On top of that, the bosses were dropping food, which not only it's random, but sometimes the player don't ever have enough time to pick up the item before the game fade to black.

For this reason I through on scaling the boss HP depending of the route. Since the game has a total of 15 boss battles (counting dual bosses as "1" battle and not counting bosses that appears like another regular enemy) increasing the Hp of the bosses was not an option.

So... I reduced the life bar of the bosses a 10% (from the original value) while on the second route and a 20% on the first route.
For example.
The Wyvern (stage 2) have 300 (3 life bars) HP on the third route (same as before the update).
On the second route he has 270 and in the first route 240. It's not a very big change but enough to make the bosses on the first route to died early and in the third route having the HP that they originally had.

It's the same for other bosses, and since it's a % based bosses with low HP (like the first boss) you can see that the boss goes from 180 (hard route) to 144 (easy route); not that a big change but enough to be noticed.
This also affect subbosses like the minotaurus and others.

And about the food drops; they are removed; no one drop food anymore; instead the stages starts with a chest containing food; this way the player it's guarantee to receive food enough to survive the next enemy wave. Better food on the third route (in fact, the food given it's the same that appear on the first main screen, so now the info provided on route path choice now match what happens on the game).


Other mods have small fixes and stuff; nothing big. The first post has been updated with the main changes, so you can check everything worth mentioning.

In case you find something wrong like I uploaded the wrong palettes or something like just report me (here or in the post of the original mod).

Again, thanks a lot to Persephone; he was more dedicated that I was to find and point some mistakes. All mods uploaded; If no other mistakes are found my job it's finished.

Final adition - palettes for characters:
I decided to place together all the character palettes on a single file, available on both 4share and onedrive. I changed the numbers of some so they don't overwrite each other.

I did it because this is like the third time I lost most of my palettes (for various reasons); so now I have a back up and a way to do it quickly. Also I don't want to loose my Blaze Sor3 white dress again =(. The white dress version, the Skate sor 3 original and the Rooberman weren't done by me so I want to have them on somewhere just in case.

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