[Tutorial]Changing event, police special, and trap graphics.

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[Tutorial]Changing event, police special, and trap graphics.

Post  graylandertagger on Sun Feb 21, 2016 1:13 am

This tutorial will focus on two things.  Changing the events and traps that can be used in SORmaker and changing the graphics for the police special.  As always, this requires an FPG file for you to place images into.  Each image must be named after the code corresponding to the item it replaces.   I recommend Smart FPG Editor which personally used myself.
http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Smart-Fpg-Editor.shtml

We will begin while the events and traps.  To modify the events and traps make a FPG file titled dinamicos.fpg, insert the images and name them after the corresponding code of the what your trying to replace.  They are as followed:
Shutter:1,2, 3
Cat inside trash can:4, 5, 6, 7, 8
Wall Laser:9, 506, 600
Cat(inside breakable trash can):10, 12, 13, 14, 15, 16, 17, 18, 20,
Light Trap(falling chandler):11, 32
Spike Trap:22, 23
Snare Trap:34, 35
Falling Snow:42, 43
Shipping Container Trap:50
Crusher:51, 52, 53, 54, 55, 56
Rail Cart:70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81
Fog:90, 91, 116, 117, 118
Water Spash:119, 120, 121, 122
Bird:200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214
Ceiling Laser:502, 503, 504, 505
Dripping water:543, 544, 545, 546
Rolling can:601, 602, 603, 604
Lightening 605, 606 607
Cars:608, 609, 610, 611, 612
Sniper reticle:613, 614

I've also noticed boxes of red, blue, yellow, and black which I assume are alarm colors, but I couldn't figure out what they were.  

Below is a list of the images and the code they require to replace:


Moving to police specials.  With the exception of the special charaters like Shiva, Electra, and Ash there are two types of police specials.  Squad car, and helicopter.  To change the graphics for the police specials create a FPG file titled police.fpg and insert images with the name that corresponds to the image you are trying to replace.  
The list is as followed:
Player 1 police car weapon explosion:4, 5, 10, 11, 12, 13, 14, 15
Player 2 police car weapon explosion:52, 53, 54
Helicopter weapon explosion:50, 51
Police car:1, 2, 3
Police helicopter:19, 20, 21, 22,
Officer Murphy(the officer who fires the explosive):26, 27, 28, 29
Blast sprites(from the missile launcher when it's fired):30, 31, 32
Exhaust sprites(from the missile launcher when it's fired)33, 34, 35
Blast Sprites(from when the minigun is fired):37, 38
Police siren:40, 41, 42, 43

Oracle's Battle for Rio 2 mod is an example of replacing the police specials as seen below.
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Re: [Tutorial]Changing event, police special, and trap graphics.

Post  Charco on Wed Jul 06, 2016 12:23 am

Does anyone have the full, unedited dinamicos.fpg by any chance? You need to have the images for all events otherwise you will get invisible traps!

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Re: [Tutorial]Changing event, police special, and trap graphics.

Post  celestinx on Wed Jul 06, 2016 2:07 am

Charco wrote:Does anyone have the full, unedited dinamicos.fpg by any chance? You need to have the images for all events otherwise you will get invisible traps!

Unedited dinamicos.fpg
Link: https://firedrop.com/81c2ce1d2093b56c (33KB)
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Re: [Tutorial]Changing event, police special, and trap graphics.

Post  Charco on Wed Jul 06, 2016 6:58 am

Thanks man!

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