[Tutorial]Adding new items and pickups.

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[Tutorial]Adding new items and pickups.

Post  graylandertagger on Thu Feb 18, 2016 1:14 am

Before I say anything I want to first apologize for the frustraition I've caused towards a few of you guys, since a couple of you were agitated on how I asked for a tutorial, especially since I haven't done any modding.  I figured that i'd get my hands a bit dirty to find out how to replace certain items in the game.  I've noticed how each item in the folder had a number which I believe with corresponds with the item it replaces. Keep in mind that the following images replace some of the items used in the original game.  I'm going to need advice towards which items they replace only cause I don't have the original list the numbers each item goes to.


To change items you first will need to make a FPG file to put images into and name the FPG file "items.FPG."  I recommend Smart FPG Editor which personally used myself.
http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Smart-Fpg-Editor.shtml

Most items have multiple images.  The food and points items flash while on the ground, so you'll need to replace the images for each sprite the item has.  To replace an item you must name the image after the corresponding number
 
On with the list.  We'll start with the food items.  
Soda:1, 501
Water:2, 502
drink:3, 503
SOR1 Apple:4, 504
Candy:5, 505,
Cherrys:6, 506
Coffee:7, 507
Pear:8, 508
Orange:9, 509
Flan:10, 510
Pizza:12, 512
Hamburger:13, 511, 513
Pineapple:14, 605,
Beef:15, 509
Grapes:16, 516
SOR2 Apple:17, 517
SOR2 Chicken:18, 515, 518

The codes for the points items are as followed:
Ankh:50, 550
Sappire:51, 551,
Choker:52, 552
Garnet:53, 553
Cash:54, 106, 554,
sunglasses:55, 555
SOR1 money:56, 556
Glove:57, 557
Stereo:58, 558
Coin:59, 559
Watch:60, 560
Gold Bars SOR1:61, 561
SOR2 money:62, 562
Gold bars SOR2:63, 563
Ash's ankh:64, 564

The special pickups are as followed:
Police car:100, 105, 605
SOR1 1up:102, 602
SOR2 1up:101, 601
SOR3 1up:103, 603
1up custom:104, 604

In addition to the food pickups and point items, the item.fpg file can also be used to replace the special meter at the top of the screen.  The code for the special meter from empty to full is:900,901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911.

There's also one item that I assume is supposed to be the Key Card from the main game(the one where your trying to stop the building from exploding).  I don't think it's possible to use the keycard in SORmaker, but i'm not sure.  The key card's code is:106, and 606  

I've obtained this list from the item.fpg file from Don Vecta's Rushing Beat mod with you can find below:


Without him I likely wouldn't have figured all this out.  


On to the item names.  Each item has it's own image for when it is picked up.  To change the image for each item, create an FPG file named item1eng.fpg and insert the images for the corresponding code for each item.
Soda:1
Water:2
drink:3,
SOR1 Apple:4
Candy:5
Cherrys:6
Coffee:7
Pear:8
Orange:9
Flan:10
Pizza:12
Hamburger:13
Pineapple:14
Beef:15
Grapes:16
SOR2 Apple:17
SOR2 Chicken:18

The codes for the points items are as followed:
Ankh:50
Sappire:51
Choker:52
Garnet:53
Cash:54
sunglasses:55
SOR1 money:56
Glove:57
Stereo:58
Coin:59
Watch:60
Gold Bars SOR1:61
SOR2 money:62
Gold bars SOR2:63
Ash's ankh:64

The special pickups are as followed:
Police car:100
SOR1 1up:102
SOR2 1up:101
SOR3 1up:103
1up custom:104

You can also change the image for the police special using the following codes:66, 67, 68, 69

Like the items, I learned how to edit their names from Vecta's Rushing Beat mod:


I've definitely missed a lot and i'd like to update this list.  Let me know.


Last edited by graylandertagger on Sun Feb 21, 2016 12:30 am; edited 9 times in total
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Re: [Tutorial]Adding new items and pickups.

Post  CajNatalie on Fri Feb 19, 2016 12:28 am

Hmm, you're still somewhat off the point, so I have a proposition that should satisfy everything you've been trying to get at, and my proposition is technically, a tutorial.

It's is the general means by which a modder of considerable talent or ability with the tools provided obtains the understanding to create great mods.
You must create a private mod, purely "for science"; your own experimentation and screwing around.
The next most common alternative is to re-appropriate the prototype.

^That is your tutorial.

This is why people have been consistently irked by you, going out of your depth when your behaviour clearly demonstrated that you did not have this fundamental groundwork.

From there, you can and should look in to whatever it is that you are curious about, and see what makes it tick. Anything you have success with and understand, return here and make a tutorial from it, using complete practical understanding.
Straight away in the paragraph you wrote... not knowing what each item replaces is clear indication that you still won't even open Maker. Anyone who uses Maker can easily tell what V5 items they are placing and determine what is what.
The logic is very clear, and you will resume being an annoyance to some people if they too start to notice things like that.
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Re: [Tutorial]Adding new items and pickups.

Post  graylandertagger on Fri Feb 19, 2016 2:37 am

Sure. Think I might use numbers for each item i'm trying to replace each item when testing. Might me a quicker and more covenant way to experiment. Wish me luck.
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Re: [Tutorial]Adding new items and pickups.

Post  graylandertagger on Sat Feb 20, 2016 12:04 am

Alright. I've updated the list after screwing around with SORmaker for a bit. Let me know what I can do to improve.
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Re: [Tutorial]Adding new items and pickups.

Post  CajNatalie on Sat Feb 20, 2016 1:57 am

Next step is the most difficult, and that is to no longer seek approval from anyone but yourself in your efforts.
You are "free" to continue.
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Re: [Tutorial]Adding new items and pickups.

Post  graylandertagger on Tue Feb 23, 2016 3:58 pm

CajNatalie wrote:Next step is the most difficult, and that is to no longer seek approval from anyone but yourself in your efforts.
You are "free" to continue.

Very well.  I will however have to credit people when I use their work, but other than that I won't hold back.

If it makes you feel better I am considering making a mod of my own which is a South Park mod based around comedy and humor.  However in order for the mod concept to work i'm going to have to create new characters and as a result I can't make promises.  Although Mr.Din is making a mod that adds new characters I've been told that adding new characters takes months.  Once Mr.Din releases his mod i'm going to take a look at the files he used to replace the characters, ask him a few questions, make tutorial(unless he makes one himself), and then perhaps start my work.  I'm going to start on the new character sprites, then move onto the sounds and music, and finally the stages.  The one thing that has held me back in the past from making a mod is writers block.  My imagination towards making stages isn't as good as the concepts I create.  However one idea I have to give me inspiration for building a stage is simply looking at pictures of the theme of each stage to let me know what I should add and where to add it.  I'm going to contact Klares and how he made Fists of the Street which had a unique art style(since one feature my mod would have is a unique South Park art style).
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