Rushing Beat Remake Final Edition 2016 v2.1 by WSE

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Pantha35 on Fri Feb 12, 2016 12:39 am

Glad that I could be of service good sir. It's an awesome mod and it deserves to be showed off.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Thu Feb 18, 2016 9:31 am

Uploaded a brand new update v2.1 with minor but important bugfixes, balance and some bonus content. Please, see the first post for the download link.

PLEASE, DON'T OVERWRITE THE OLD FOLDERS! DELETE THE OLD BUILD YOU HAD AND MAKE NEW FRESH FOLDERS PROVIDED IN THE NEW BUILD!

If someone can do a mirror upload of this build, will be fully grateful!

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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  oracle on Sat Feb 20, 2016 4:46 am



LOL
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Mon Feb 29, 2016 12:34 pm

^Thank you for that, Oracle.

Also, thanks to Normal Mode Guy for playing. I see either he's improving his level (which means he should try upgrading to Hard mode) or the mod is too forgiving in lower levels. Anyways, nice run!


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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Tarma on Sun Mar 13, 2016 7:41 pm

Don Vecta, I am playing your mod. I like Rushing Beat / Rival Turf, so I enjoy it very much. Very Happy

For alternate paths, I think you should use this picture in your data folder:
It have to be put in sor1.fpg file with #197. Maybe you already know it. Smile
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Sun Mar 13, 2016 8:54 pm

Thank you, but no.

The idea is that those routes are hidden and should be found by the player.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Tarma on Mon Mar 14, 2016 7:22 pm

Ah, okay. I didn't say anything. Razz  It is a very good idea.

Spoiler:
And I found the hidden routes because the "Go" is displayed repeatedly when there is an alternate route.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Mon Mar 14, 2016 7:45 pm

Tarma wrote:Ah, okay. I didn't say anything. Razz  It is a very good idea.

Spoiler:
And I found the hidden routes because the "Go" is displayed repeatedly when there is an alternate route.

That's precisely the hint. If they don't take it then it's up to them. Razz

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  CajNatalie on Tue Sep 20, 2016 11:53 am

Video: https://www.minds.com/archive/view/624917640443342858
Because ShitTube likes to pull BS on things more and more, and I accidentally talked about alcohol at the end, breaking their new Safe Space rules, I put this video on Minds.

Using a few of my own fpgs but the palettes and fonts are in. =P
This mod's still great fun.

Anyone who wants to catch me recording these, or influence what I play next, the link to my Beam is under every post I make.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Leatherface on Wed Jun 07, 2017 1:37 pm

Hi guys,

Can someone post a link for the 2.1 version ? Link of the first post is dead and the google drive link is for 2.0 version. Or... does a patch exists to update 2.0 to 2.1 ?

Thanks.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  vince on Sat Jun 10, 2017 8:33 am

Leatherface wrote:Can someone post a link for the 2.1 version ? Link of the first post is dead and the google drive link is for 2.0 version.
Here:
Code:
https://1fichier.com/?ouw4beqcgy
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

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