Rushing Beat Remake Final Edition 2016 v2.1 by WSE

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Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Thu Dec 31, 2015 1:40 pm

***RUSHING BEAT REMAKE***
*Final Edition 2016 v2.1*

Compatible only with SORR v5.1
Issues from using outdated versions of SORR will be disregarded.

I had to welcome 2016 with a release... besides, I'm sure many of you in January the 1st will be lazy at home, so... play this bitch! The last mod of 2015 and the first of 2016!

This is the most recent version of the Rushing Beat Remake mod for SORmaker. This is considered the Final Edition and fully compatible with SORRv5.1 only as it uses most of the features available in the latest build.

Latest build is v2.1 (hopefully the final build), which fixes a few issues to have it 100% polished:

  • Enemies stuck in the alternate jungle route.
  • Shadow effects in some areas.
  • Balance enemy appearance and health. Slightly more friendly to Easy to Hard players.
  • BONUS! Character players palettes including some palettes from Norton (RB and RBRan) for Axel-1 and 3 and a Douglas Bild/Oozie Nelson palette for Max. The rest are my personal KOF collection palettes for other characters.


As always, I highly recommend everyone to delete the old mod and try a full, new folder with everything included in the build!

This new mod, compared with the old version features:


  • New breakable objects, resembling the ones from the original Rushing Beat/Rival Turf
  • Three unique hidden alternate routes, completely new.
  • A whole new interface of graphics, fonts and design never seen in a mod before.
  • Re-balancing in difficulty, adapted to the new v5.1 AI difficulty.
  • Consumable items like food and points belonging to the original Rushing Beat, along with new custom made items.


From the old build:

A perfect transition of the classic SNES beat 'em up Rushing Beat/Rival Turf! into the SOR style.

This mod features:


  • Exact color palettes and names of enemies roleplaying the mooks from both Rival Turf!/Rushing Beat.
  • Scenes from the game cleanly resized to match the SORR resolution (320 x 240), yet keeping the pixel perfect native resolution from the original.
  • Perfect enemy positioning emulating the one in the original game.
  • Scaled difficulty for Very Hard and Mania (extra enemies, more energy to bosses, etc.).
  • Story line (or more likely epilogue) inspired from the original Rushing Beat (including a translated ending).
  • Faithful soundtrack of the original game.
  • GRANDMASTER CHALLENGE available only for Very Hard or Mania players, offering remixed music, champion edition scenes, extra palettes and "characters" and a very challenging difficulty.




IMPORTANT: This mod MUST be played along with the data and custom palettes folder in order to make all the features appear, otherwise, the mod will feel odd and out of place as it is heavily edited.

How to install:


  1. DON'T OVERWRITE THE CONTENT IN THE OLD BUILD! Make this a fresh, new mod! Forget the old build existed!
  2. Unzip the contents from the .rar file.
  3. Folder "Rushing Beat Remake FE v2.0" goes in the SORR/mod/games folder
  4. Folder "data" goes in the root folder of SORR
  5. The contents of the folder "Rushing Beat palettes" should replace the ones of SORR/palettes/enemies. If using the Palette Manager application, place the folder in the SORR/palettes/enemies/Custom folder. Then with the Palette Manager application, select the Rushing Beat palettes option.


Tips and trivia:


  • For perfect tribute gameplay, may I recommend using Axel as Rick Norton/Jack Flak or Max as Douglas Bild/Oozie Nelson.
  • If you want the exact experience of the game play it in Hard or Below. However, Very Hard and Mania players are rewarded with a very extensive challenge mode that will put your skills to test.
  • Take in mind the original game had very few energy items so be sharp, even though the swarms are not too big (usually max 3 or 4 enemies per wave) if played carelessly would be too hard for you.
  • Play it with the custom palettes included in the file to enjoy the tribute at its fullest.


Enjoy, looking forward for your feedback.

Special thanks to:

CajNatalie, Soni Chan, BigDarsh and Mr. Din for beta testing.

Joshiro & GlassJawBoxer for the graphic updates in custom items.

Big Darsh for his killer Sound Pack.

And definitely you for playing this mod.

v2.0. December 31st, 2015. Withering Surface Entertainment.


Download link (mirrors are always welcome):

An only rar, containing the main mod, the data folder and the custom palette folder. 
Code:
https://www.dropbox.com/s/kry13pk05kwtmvo/Rushing%20Beat%20Remake%20FE%20v2.1.rar?dl=0
Google Drive link (thanks to Bazzaaaaaaaaaaaaaaaaaaaaaa..aa..a):


Last edited by Don Vecta on Sun Mar 13, 2016 8:55 pm; edited 8 times in total

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Tarma on Thu Dec 31, 2015 1:43 pm

Ouch, I was writing in the other thread but you locked it before I finished. Razz

I was asking if it is possible to add custom items.

And, of course, I am going to download your new version. Smile
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Thu Dec 31, 2015 2:17 pm

Tarma wrote:Ouch, I was writing in the other thread but you locked it before I finished. Razz

I was asking if it is possible to add custom items.

And, of course, I am going to download your new version. Smile

This mod has more than custom items, custom breakables and custom music and sound... trust me, this mod is breaking everything done in edition so far in a mod. You'll see this when you play it!

BTW, if the link is still not working by the time of this post, don't fret it, it's still uploading in the box. Be patient.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  CajNatalie on Thu Dec 31, 2015 3:40 pm

And here we welcome the 2016 era of modding. Where those who put in enough excessive time and effort can provide a truly transformative experience. Cool

It's going in my Must Play list for when I need another break. The beta was already awesome as it was. Very Happy
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  bazzza on Thu Dec 31, 2015 5:03 pm

Fuck yeah the baby is out, thanks Donnie I could kiss you, you little beauty Very Happy. Great new years pressie.

Alternative link to mod if needed https://drive.google.com/file/d/0B1w4zMvi1BBkMU0wOVJxU3I2N3M/view
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Tarma on Thu Dec 31, 2015 6:04 pm

Okay, I saw how you made it. Great job, as usual. Smile
I am going to play it, I am on holidays.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Thu Dec 31, 2015 6:12 pm

bazzza wrote:Fuck yeah the baby is out, thanks Donnie I could kiss you, you little beauty Very Happy. Great new years pressie.

Alternative link to mod if needed https://drive.google.com/file/d/0B1w4zMvi1BBkMU0wOVJxU3I2N3M/view

Awww shucks, my girl will be jealous, though. Embarassed

Thanks for the links. Updating.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  bazzza on Thu Dec 31, 2015 8:27 pm

Don Vecta wrote:
bazzza wrote:Fuck yeah the baby is out, thanks Donnie I could kiss you, you little beauty Very Happy. Great new years pressie.

Alternative link to mod if needed https://drive.google.com/file/d/0B1w4zMvi1BBkMU0wOVJxU3I2N3M/view

Awww shucks, my girl will be jealous, though. Embarassed

Thanks for the links. Updating.

Razz Razz Razz

By the way how many times have you changed your profile picture in the last couple of days Razz
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  oracle on Fri Jan 01, 2016 12:20 am

I was just thinking today if custom items was possible Shocked (I love what you added to the data dir. Have you found a better way to extract the dat files?)
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Rushing Beat Remake V2.0 (2016)

Post  SORDave on Fri Jan 01, 2016 2:14 am

I tried the Mod and I LOVE IT,excellent job on it Vecta also I think people should use that Data for there own SORMaker mods,I think it's really handy! Very Happy

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  celestinx on Fri Jan 01, 2016 5:42 am

Wow a new mod with lots of cool features and its less than 40bm so it's easy to download.

Nice one bro, am downloading now and give feedback later I have the day off, (Not the weekend tho Crying or Very sad )
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Fri Jan 01, 2016 5:52 am

bazzza wrote:
Don Vecta wrote:
bazzza wrote:Fuck yeah the baby is out, thanks Donnie I could kiss you, you little beauty Very Happy. Great new years pressie.

Alternative link to mod if needed https://drive.google.com/file/d/0B1w4zMvi1BBkMU0wOVJxU3I2N3M/view

Awww shucks, my girl will be jealous, though. Embarassed

Thanks for the links. Updating.

Razz Razz Razz

By the way how many times have you changed your profile picture in the last couple of days Razz

It changes every time you refresh. Wink

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  celestinx on Fri Jan 01, 2016 6:38 am

I have tried both links for over an hour, they always fails for me. Crying or Very sad
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Fri Jan 01, 2016 6:57 am

celestinx wrote:I have tried both links for over an hour, they always fails for me. Crying or Very sad

Use VPN. Can't find a reliable file sharing site China friendly to upload. :-/

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  bazzza on Fri Jan 01, 2016 10:46 am

celestinx wrote:I have tried both links for over an hour, they always fails for me. Crying or Very sad

What even google drive, there probably the most reliable one on the net. Try this one.

4shared.com/rar/r-zGDi1Tce/Rushing_Beat_Remake_FE_v20.html
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Mon Jan 04, 2016 10:34 am

A new patch is coming up addressing few issues I've found out. If any of you find some issues, please report them so I can fix them in a whole update.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  CajNatalie on Sun Jan 10, 2016 5:05 pm

I have no interest in Rushing Beat / Rival Turf, and I don't like the music, but the mod here... this mod as something to play is pure GOLD now (and to me this is always the most important thing, so it's a winner). Go ahead and patch whenever to make it even better. Wink


Only one hidden path taken; otherwise straight forward.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Augmented Antics on Thu Jan 21, 2016 9:35 am

I noticed that your cutscenes cut off at the top (which I know is an issue with cutscenes in general with SORMaker, but I figured I'd detail it here).

However, this can be fixed by going into the FPG of your cutscenes and setting control point 000's Y position to 80. Voila, your cutscenes now appear properly in-frame! This is something I plan to go back and do when I re-optimize my older mods and work on new ones.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  CajNatalie on Thu Jan 21, 2016 12:03 pm

Augmented Antics wrote:I noticed that your cutscenes cut off at the top (which I know is an issue with cutscenes in general with SORMaker, but I figured I'd detail it here).

However, this can be fixed by going into the FPG of your cutscenes and setting control point 000's Y position to 80.  Voila, your cutscenes now appear properly in-frame!  This is something I plan to go back and do when I re-optimize my older mods and work on new ones.
More specifically...
CPT000=x160y80
...for any full-screen image.
Leaving this here for reference to everyone else.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Thu Jan 21, 2016 4:01 pm

Augmented Antics wrote:I noticed that your cutscenes cut off at the top (which I know is an issue with cutscenes in general with SORMaker, but I figured I'd detail it here).

However, this can be fixed by going into the FPG of your cutscenes and setting control point 000's Y position to 80.  Voila, your cutscenes now appear properly in-frame!  This is something I plan to go back and do when I re-optimize my older mods and work on new ones.

Much obliged, duly noted and up for the patch. Didn't touch the cutscenes from the first build, hence the change of position. Smile

Oh Caj, you can't hate South of the Border's music... it's the one that gives a lovely vibe to the game (at least it's my personal favorite). If only could be extended somehow... Razz

Thanks for playing and keep going.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  graylandertagger on Sun Feb 07, 2016 1:06 am

I never knew that you could mod items. I couldn't find a tutorial. Can you do the same with the weapon sprites?

BTW. Not to suggest rushing, but considering that this is work in progress can you give us an estimate on the release date?
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Sun Feb 07, 2016 8:50 pm

Stupid me forgot to remove the WIP sign...


Nah, the mod is complete, yet I'm gonna release a fix patch some time later.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  graylandertagger on Sun Feb 07, 2016 9:11 pm

What about the weapons spites. Has the community figured out how to mod those yet? I look forward to uploading some images for people to use once they do.
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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Pantha35 on Tue Feb 09, 2016 2:14 am

I am going to play all the heck out of this update on the mod. I'm so glad that I got notified too. Gameplay will be showing up in the near future.

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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

Post  Don Vecta on Thu Feb 11, 2016 7:54 pm

Pantha35 wrote:I am going to play all the heck out of this update on the mod. I'm so glad that I got notified too. Gameplay will be showing up in the near future.

And thank you very much, I'm really happy you enjoyed the mod while playing. That put a smiiiiiile on my face~!



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Re: Rushing Beat Remake Final Edition 2016 v2.1 by WSE

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