SoR1 Original Remake

View previous topic View next topic Go down

SoR1 Original Remake

Post  JoyJoyfulRabbit on Thu Dec 10, 2015 9:14 am

I don't know what I name this so I make this topic because my 2 stages might be finish before others for My old mod. My SORX based on Sor4, story and characters will be change.

Feature:
-2 new bosses, Old Man and Hockey Chain (not testing yet but act as overlap)
- 2 new stages from beta
- some beta enemies cameos

Stage 1: City Street
Boss: Antonio

Stage 2: Back Alley
Boss: not yet so I don't know

Stage 3: Inner City
Boss: Souther

Stage 4: Beachfront
Boss: Abadede

Stage 5: Bridge
Boss: Bongo

Stage 6: Dock
Boss: ?????

Stage 7: Aboard Ship
Boss: Onihime & Yasha

Stage 8: Factory
Boss: samurai (too lazy to put name)

Stage 9: Freight Elevator
Boss: ?????

Stage 10: Syndicate Headquarters
Boss: Mr X

All stages (except Back Alley and Dock) done by Mr Din and CajNatalie. After I finish and arrange my stages, I gonna learn to use V5.1 features :U
avatar
JoyJoyfulRabbit
Fog

Posts : 247
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  Don Vecta on Thu Dec 10, 2015 2:10 pm

Why don't you name it SOR1 Beta? The scenes you're using are from the very early Beta game, no?

_________________

Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
avatar
Don Vecta
Moderator

Posts : 1518
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  JoyJoyfulRabbit on Thu Dec 10, 2015 4:56 pm

Don Vecta wrote:Why don't you name it SOR1 Beta? The scenes you're using are from the very early Beta game, no?

Ok! :U speaking of beta... this mod similar to Sonic 2 Long Version and Sonic 2 Delta that levels also taken from beta too.
avatar
JoyJoyfulRabbit
Fog

Posts : 247
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  JoyJoyfulRabbit on Mon Jun 13, 2016 6:14 pm

I tried...:

Well... I tried... ;-; 3 in 1 but can been above layer when "knock" down... ;-; *sniff*



trying make my own boss like Mario World hack...
avatar
JoyJoyfulRabbit
Fog

Posts : 247
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  Don Vecta on Mon Jun 13, 2016 8:00 pm

Not bad, not bad, keep going.

_________________

Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
avatar
Don Vecta
Moderator

Posts : 1518
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  iceweb38 on Thu Jun 16, 2016 2:08 pm

Your style has certainly improved! Great work! Very Happy

_________________
avatar
iceweb38
Admin

Posts : 648
Join date : 2013-01-09

Back to top Go down

Re: SoR1 Original Remake

Post  JoyJoyfulRabbit on Sun Jun 26, 2016 7:14 pm

Idea?:


Its old man layer, not gonna use that program to replace with. I put Robot X on while play as Roo. seen super hard against him, guess I put SOR1 Jack on instead. But I dont think everyone like to play like that.

After playable characters (player 1) died, he/she spawned in the middle (pit) unless move to right while falling... >_>

But I guess I wil shorten it like my Barrel VS Enemies projectile stage....

This stage came from BKM by Din and CajNatalie. there's colors problem after ripped from them but less lazy to fix :U

Edit: Tried again to fix it but still same again =/
avatar
JoyJoyfulRabbit
Fog

Posts : 247
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  Don Vecta on Mon Jun 27, 2016 7:36 am

Question, why the skyline horizon goes down? For physics, the line of horizon remains the same length always.

_________________

Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
avatar
Don Vecta
Moderator

Posts : 1518
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  William Assunção on Thu Aug 25, 2016 2:52 am

Hum...this mod seems interesting, probably will became a masterpiece when he becames completed.

Now i'm really curious how the unused enemies will appear, they will appear like Break from SOR3 ultimate mod does?
avatar
William Assunção
Donovan

Posts : 73
Join date : 2013-01-10
Location : Santa Luna

http://www.youtube.com/user/yuriassuncao

Back to top Go down

Re: SoR1 Original Remake

Post  JoyJoyfulRabbit on Fri Aug 26, 2016 9:37 pm

William Assunção wrote:Hum...this mod seems interesting, probably will became a masterpiece when he becames completed.

Now i'm really curious how the unused enemies will appear, they will appear like Break from SOR3 ultimate mod does?

(heheheh "he" :U )

Not really, I thought I can try to overlap Rocket old man on enemy that can shoot/throw things at players but spawn on wrong place after death was hard for me to "fix" that. I can't replace enemies with fpg like Break because I haven't make more sprites of them like Hockey boss.

Also I don't want to ruin enemies fpg for normal gameplay :U

I never stop this project. Just thinking about way to avoid... hmm
avatar
JoyJoyfulRabbit
Fog

Posts : 247
Join date : 2013-01-10

Back to top Go down

Re: SoR1 Original Remake

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum