SoR3 Ultimate Mod for V5 - Back From Break

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SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Wed Dec 02, 2015 1:45 pm


No-one better go moaning about a Baby Knuckle screen this time. Razz
I made this specially for the mod, inspired by the EU SoR2 Title Fix.

Let's go.

Videos:






Thanks for making this possible, Russia. Wink

Release Draft
Only Compatible with v5.1 - REQUIRES DATA FOLDER!!!
This mod contains a huge data overhaul to tweak V5 to desired appearance and behaviour, and without such there will be a range of issues from the smallest to the most stupidly obvious.
Issues from using outdated versions of SoRR will be disregarded.


The impossible challenge of converting BKIII and SoR3 into one huge mod for V5... not so impossible when I'm in charge, eh?


4 modes to choose from, as you would expect from the V5 ports.
The two primary modes are Casual and Hardcore, based on the JP and EU ports respectively.
Having these two options, both fully scaled to the 5 difficulties of V5, means you have a total of 10 distinct difficulty settings to play the core of the mod in!
Battle uses the versus mode scenes and transforms them into an intense survival/horde experience, which concludes in the Hardcore Good End route.
Epilogue is a completely fresh set of five stages, built in SoR1 'one scene per stage' format, set shortly after the Good Ending. I must say, the finale is a Masterpiece.

Download (192MB!!!)
*link placeholder*
Contains the necessary data and palette patches.

Extracting Resources
If you extract resources from the mod for other projects, remember who took their free time to extend, arrange, layer, and animate them. Don't be an Allan Cyllakes; don't be a dick, please give credit.
I would appreciate it a lot, thank you!

Difficulty Shenanigans
Casual
Easy-Very Hard are at least 99% mirrors of BKIII's Easy-Very Hard.
Mania, where enemy space allows, upgrades enemies to the nearest-HP-above SoR3 variant.
Easy and Normal get a Neutral End at Stage 5.
Hardcore
Easy-Hard are at least 99% mirrors of SoR3's Easy-Hard.
Very Hard uses SoR3's 2P Hard health values.
Mania, where enemy space allows, upgrades enemies to April Fool's health values, and sometimes even switches up the enemy type to an SoR1/SoR2 variant.
Easy will get everybody's "favourite" Bad End at Stage 5.
Battle
Difficulty Gating is used to redirect Easy, Normal, and then Hard, to the core mode.
Very Hard and Mania get the full masochistic experience.
2P Mode has no effect on if you're gated or not, but it will add more enemies.
Epilogue
My personal Easy-Mania scaling style, with a considerable boost to difficulty in 2P mode.
Similar to Adam's Story style.

AI Editor Settings
For anyone who has access to the AI Editor, it's strongly recommended you use one of the following setups.
Code:
Balanced *RECOMMENDED*
X Axis Speed: 4
Z Axis Speed: 3
Block Frequency: 4
Damage: 1.25x

Bare Knuckle
X Axis Speed: Remake
Z Axis Speed: Remake
Block Frequency: 5
Damage: 1x

Mania
X Axis Speed: 5
Z Axis Speed: 4
Block Frequency: 6
Damage: 1.5x

Baby Knuckle
X Axis Speed: 2
Z Axis Speed: 2
Block Frequency: 2
Damage: 1x

SoR3 Easy
X Axis Speed: 3
Z Axis Speed: 2
Block Frequency: 3
Damage: 1x

Super Mania
X Axis Speed: 6
Z Axis Speed: 5
Block Frequency: 7
Damage: 1.75x

Chan Mania
X Axis Speed: 6
Z Axis Speed: 6
Block Frequency: 8
Damage: 2x
Conditional
Z Axis Speed: 1 (if Diagonal Run is off)
Damage: 3x (April Fools Mode)
Cheat: Dead Enemy Bodies Never Disappear (SoR3 style)

Constant Settings
Search Food: Yes
Search Weapons: SoR3
Evade: Ignore Harmful Events
Teamwork: Yes
Apply To: Both/SoRMaker

Warning: Settings other than 'Remake' override the AI in all difficulties.

Original Credits


Mod Credits
Near-Single-Handedly Ported and Rebuilt By:
CajNatalie
Most Custom Items & Epilogue Graphical Director Stages 3-5: Don Vecta
Epilogue Story Consultant: Laucorn

Special Thanks
Bomberlink
Yuzo Koshiro
Chan
Corkscrew Blow


Last edited by CajNatalie on Sun Aug 21, 2016 3:28 pm; edited 33 times in total
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  Charco on Wed Dec 02, 2015 1:53 pm

Yeah no need to antagonise people, I know you have hang ups from 8 years ago, but leave it out and move on.

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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  celestinx on Wed Dec 02, 2015 1:53 pm

CajNatalie wrote:
No-one better go moaning about a Baby Knuckle screen this time. Razz
I made this specially for the mod, inspired by the EU SoR2 Title Fix.

Let's go.

On the first day of Christmas CajNatalie gave to me... ... ... A Streets of rage collection
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Sat Dec 05, 2015 2:51 pm


Fuck my life...
Sunset Event is being unhelpful. >______>
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Sun Dec 06, 2015 10:56 pm


Sheesh, how many files does one little scene take? Razz
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  Mr.Din on Mon Dec 07, 2015 6:58 am

Wait are we still wondering what's next? Because I'm pretty sure I have an idea what, I mean I can't put my finger on it just yet but I have a sneaky suspicion no one told me a thing.

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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  SoulFireBlaze on Mon Dec 07, 2015 8:05 am

As a big fan of SoR3, I am highly looking forward to this mod's completion.
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Mon Dec 07, 2015 11:32 am

Mr.Din wrote:Wait are we still wondering what's next? Because I'm pretty sure I have an idea what, I mean I can't put my finger on it just yet but I have a sneaky suspicion no one told me a thing.
I DIDN'T TELL YOU A DAMN THING!!! >O

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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  celestinx on Mon Dec 07, 2015 1:09 pm

CajNatalie wrote:
Mr.Din wrote:Wait are we still wondering what's next? Because I'm pretty sure I have an idea what, I mean I can't put my finger on it just yet but I have a sneaky suspicion no one told me a thing.
I DIDN'T TELL YOU A DAMN THING!!! >O


Shiva really likes blazes' legs...
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Wed Dec 09, 2015 6:54 pm


Imagine if the crap that I managed to piece together was properly ripped, separated, and animated...
Oh hey look, there go.

Seriously I was way over my head last time, and my rips were corrupted.
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  KFCutman on Thu Dec 10, 2015 1:47 am

Is there going to be that bonus mode like in your Sor2 mod you made recently, or is this a remake of Sor3?

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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Mon Dec 14, 2015 3:30 pm

Don't mind me, just doing innovations for Stage 3... *whistles*
The amount of technical detail in this game for its time is nuts. Very Happy
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  celestinx on Mon Dec 14, 2015 4:22 pm

CajNatalie wrote:Don't mind me, just doing innovations for Stage 3... *whistles*
The amount of technical detail in this game for its time is nuts. Very Happy

When i was young, the wait for SOR3 was too long, i saw magazine pictures and roo, and really wanted to play it, 1993-1996 i played sor2 almost all the time, and despite sor3 being released in 1994 i dont remember even seeing the game in stores... It wasnt until years later that i got to try the game out. I guess by 95 i was moving onto other systems.

Anyway, it's good to see an update, we don't want a rushed Christmas release tho, don't worry about us. Smile
We await the CAJ stamp of approval before release.
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Wed Dec 16, 2015 2:36 am

*whistles innocently*

Nothing to see here. Move along folks. Twisted Evil
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  Don Vecta on Wed Dec 16, 2015 2:55 am

*Dr. Dahm's voice*

HE'S ALIVE.... ALIVE~!




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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  celestinx on Wed Dec 16, 2015 3:57 am

CajNatalie wrote:*whistles innocently*

Nothing to see here. Move along folks. Twisted Evil

It's not anywhere near April First.. So please don't be Photoshop!
Is this mod going to include some kind of path to the sormaker?!?!

[You will need to buy me some new underwear]...
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  JoyJoyfulRabbit on Wed Dec 16, 2015 4:21 pm

No overlap layer - check.

No custom breakable items - check...

You win @_@

Edit: I noticed that you used Break's sprites on Shiva just like breakable items
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Fri Dec 18, 2015 7:32 pm

You wish it was like breakables, hahaha. Took 5+ programs and hours and hours of decrypting, sheet building, exporting, re-encrypting, perfecting control points, paletting, and testing.
Not to mention devising the concept and what would be used for what animations, and the 'Bio-Break' beta one of us did to try the concept out.
Only a few people can do this shit to V5. Razz

Anyway, meanwhile in the Subway...
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Mon Dec 21, 2015 12:16 pm

Smash the wall to get to the obvious side-room.


Tear down the panel to access the heavily guarded treasure room.


Break the floor and drop down the hole(!!!) to access the secret basement.


Or feel overwhelmed and unable to decide; you will automatically go through the door you busted down earlier.

I just finished testing and perfecting the collision... t'was easy for me. Razz
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  celestinx on Mon Dec 21, 2015 12:37 pm

CajNatalie wrote:Smash the wall to get to the obvious side-room.

Or feel overwhelmed and unable to decide; you will automatically go through the door you busted down earlier.

I just finished testing and perfecting the collision... t'was easy for me. Razz

I was looking forward to another update on this mod. It's looking awesome, though i would like to say that i hope your non official route/version has a brown and not pink version of these levels... Once you go brown you don't go back (apparently) tongue
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Mon Dec 21, 2015 1:25 pm

Turning it brown would be tampering; not allowed! *glares*

Unless you're talking about the 4th Route that doesn't even exist at all yet.
Whatever happens for the 4th will be way more imaginative than palette swapping, please. Razz
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  celestinx on Tue Dec 29, 2015 4:42 am

CajNatalie wrote:Turning it brown would be tampering; not allowed! *glares*

Unless you're talking about the 4th Route that doesn't even exist at all yet.
Whatever happens for the 4th will be way more imaginative than palette swapping, please. Razz

Need updates.... Going crazy with no infooo  
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  JoyJoyfulRabbit on Tue Dec 29, 2015 6:45 am

celestinx wrote:
CajNatalie wrote:Turning it brown would be tampering; not allowed! *glares*

Unless you're talking about the 4th Route that doesn't even exist at all yet.
Whatever happens for the 4th will be way more imaginative than palette swapping, please. Razz

Need updates.... Going crazy with no infooo  

Be patient. Everyone need rest after doing their own things than mods. You don't need to say "coming on Christmas" or the mod will be end up like game breaking :p be patient, sit down watch youtubers' videos...
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Re: SoR3 Ultimate Mod for V5 - Back From Break

Post  CajNatalie on Tue Dec 29, 2015 10:16 am

The mod's currently on hiatus while I transfer exact attack hitbox data from the original into V5, frame by frame so it's slowing me down significantly.
Well, as exact as possible, since V5 uses hit-lines and never had the chance to be updated to boxes.

I'm preparing a special present for people who beat Hardcore at a high enough difficulty.
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