Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Page 1 of 2 1, 2  Next

View previous topic View next topic Go down

Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Sat Aug 22, 2015 3:56 pm

The long awaited update for Adam's Story has arrived!
If you have the old version, just wipe it and replace everything with this, even the palettes (a couple of small touches with the mafia and such).

IMPORTANT - TO ENSURE YOU ENJOY THE MOD AS MUCH AS POSSIBLE
-Turn ON guns. When you beat Stage 6, there's an awesome mini-game... a laugh with guns activated, but will be hell without.
-This is NOT the SoR for V5 series, all nostalgia scenes are 'twisted nostalgia'
(i.e. they won't be like the originals).
Get ready to put on your coolface. One of the twisted nostalgia stages in particular is NSFW (Not Safe For Work), if your coolface is ready you can trololol through it, but if not... you risk freaking out a bit. Twisted Evil
The only relation to the SoR for V5 series is that this mod is connected to the SoR3 for V5 mod.
-It is strongly encouraged that you apply the palettes! The mod just doesn't look right without them and the whole effect for certain enemies is lost if you use any other palettes.

Mania Players Beware - Mod is Very Long and Difficult
-Mania is designed to only be playable if you can stay on top form all the time. Some boss fights in particular can become torture (an extra boss almost everywhere is the main reason Rolling Eyes ). Unless you're an epic player, you WILL lose continues.
-A Good Ending Longplay (no cutscenes skipped; every scene of Stage 3 explored) on Mania will take approximately 2 hours. So that's another reason to drop the difficulty unless you're REALLY ready for it... this mod is highly challenging.


The Team
CajNatalie - Enemy placement, sound work, final tweaks and all-round polish
BadJab - Initial premise designer, and some plot/script tweaks in the early game and final stages
Laucorn - Heavy resource gathering, design of some scenes, and spriting for a certain ending
Don Vecta - Main graphics/scenery design, plot brainstorming, and resource gathering

Also with Help From
Cogbob - Some music
Charco - Resource gathering in one route of Stage 6

Beta-Testing
Adam: CajNatalie
Max: Don Vecta
Non-Canon: Laucorn
Canon Normal/Hard Co-Op: MCJeffsy & sister
Non-Canon Mania Co-Op: XLHGladiator & Xvlido (no Murphy; checking for excessive difficulty)


Features
-Heavily extended version of the Adam's Story mini-mod
-Fully updated for SoRR v5.1
-Adam controls two teams. Adam, Max, and Murphy are Team A.
Team B will always hit the other location when you have a stage select screen pop up (except in the middle of Stage 5, where it's not necessary and wouldn't make sense).
-3 endings...
Good Ending (same as in mini-mod)
Neutral Ending (Most.Depressing.Ending.EVER! But at least you averted nuclear war)
Bad Ending (neither Adam nor Team B found X's secret lab, and Petrov is dead - nuclear war not averted)
-Most stages will have 2 main routes - unique and nostalgia.
Some nostalgia routes also contain alternate paths - they're quicker, but one of them is fairly intense
-Stage 6, while having a nostalgia and unique route, can also end two ways - i.e. 4 ways to finish Stage 6.
-Fully scaled for all difficulties and a decent upgrade to difficulty is offered for 2P mode
-Speaking of difficulty, this mod contains some of the toughest boss fights in modding (can you beat them on Mania?).
-Various experimental techniques used to create some interesting stage structures, including the first freecam elevator!
-Hidden items in various scenes... in fact there's a motherload hidden somewhere in one of the later scenes. This relates back to experimental techniques. Can you find them all?

Download
Total size is over 400MB!
https://www.dropbox.com/s/qbfd33ompxcd8iq/SoR3%20-%20Adam%27s%20Story%20Extended.rar?dl=0

Insanity DLC
-A small patch to provide higher difficulty versions of Stages 1, 4 and 8, adding optional paths to the Insanity variants without changing the original stages (i.e. base game difficulty unaffected).
-Mania-Only and 2P-Only enemies will appear in all difficulties, or more of them if you're already in Mania/2P.
-Extended end-of-scene encounters.
-For bosses, it's kept simple with a duplicate of each 2P-Only Boss into all difficulties.
-Increases exclusive paths through the mod from 4 to 8.
-Contains an intense Survival Mode Style Path, with a surprise if you make it all the way through. It has been balanced to give enough lives for Mania+Timer to be a playable option.

Size: 5MB
https://www.dropbox.com/s/389hki7ei8g1oil/Adam%27s%20Story%20Insanity%20Patch%20Fixed.rar?dl=0

Make sure you say yes to replace the files when applying the patch, otherwise you'll have the scenes but no way to get to them in the mod.
Ironically the files to replace weren't originally there, but I fixed that. Check for the fixed patch download if you don't have the Insanity path at the start of Stage 1.


Helpful Notes - Read if You Want
-This mod is heavily scripted. The plot's a bit wild at times, but without it you're gonna be confused. It's recommended that you don't go skipping/ignoring cutscenes. Stage 3 in particular will make even less sense than it should, if you ignore the script. Speaking of Stage 3...
-Put on your coolface for Stage 3, just in case you go the wrong way. If you're an uptight player who can't take off your srsface then you should be taking that pole out of your arse instead of playing this mod. Razz
-Stage 4 is the last time you'll see platforms. Just be careful and you'll be fine. If you start to panic while fighting at the freecam 3-platform section, call Murphy. I've put a Murphy on the floor right after that section as a refill.
-Pay attention to your surroundings and you may notice shenanigans with a couple of the diagonal scenes.
-Stage 8's boss is still the same guy - you can't miss him as usual. Kill him and the stage ends.
You don't have to beat loleveryone... which would be impossible anyway on a Timer, lol.
Spoiler Notes Connecting to Original Trilogy and Mods:
-The extra robotic skeletons in the Stage 4 Boss should be considered an Easter Egg reference to the old SoR3 mod that couldn't implement Break. Their presence or lack thereof has no effect on the plot.
Of course there could always be more or less robots. The presence or lack of dead ones doesn't affect shit - don't be an idiot.
-Technical Retcon: The current Chief of Police was recently promoted by Mayor Bingo after the previous one went missing (SoR3 mod Hardcore route). This honestly isn't even really a retcon, more like additional level of detail.

Route Map - Click to Enlarge
This is simplefied to avoid spoilers. There are also alternate versions of various stages that are triggered by taking certain routes... these are not shown on the routemap either.

Endings Hint
The ending you're going to get is only decided at the end of Stage 6 and beginning of Stage 7.

Playlist
Fair Use - Tracks picked because nothing else could achieve the same effects when combined with the mod's scenes. Also, non-profit fanmod, of course.
1. BGM 1401 - The Poets I
2. Gecko Yamori - Max Man II
3. SOR3 Bad Ending
4. Gecko Yamori - Keep the Groovin'
5. Groovemaster 303 - Hiphop Boogie
6. Gecko Yamori - Attack of the Barbarian
7. Groovemaster 303 - Jungle Base
8. Sanchizmo - Hurry Up!
9. Cogbob - Expander
10. "BOOM! Choppa Choppa" Sound Effect
11. Cogbob - Beat Ambience
12. Tekken Tag Tournament 2 - Moonlit Wilderness D.T.O. Mix
13. B-A-C - Dreamer
14. remaerD - C-A-B
15. Michiru Yamane - Tues Meus Deus (In Manibus Tuis)
16. Cogbob - Eternal Sunset
17. Gecko Yamori - Player Select (LowQ Mix)
18. Samwell - In The Butt
19. Eduard Khil - I Am Glad 'Cause I'm Finally Returning Back Home
20. Metal Gear Solid - Alert
21. Tekken 5 Dark Resurrection - Call of Inferno
22. Rick Astley - Never Gonna Give You Up
23. Will Smith - The Fresh Prince of Bel-air (Guile mix)
24. Haddaway - What is Love
25. Prince of Persia: Warrior Within - Tower Encounter
26. Prince of Persia: Warrior Within - Path of the Sandwraith
27. Jesper Kyd - SWAT Team
28. Prince of Persia: Warrior Within - At War with Kaileena
29. Akitaka Tohyama - Karma
30. BGM 1401 - Dilapidated Town
31. The Bee Gees - You Should Be Dancing
32. Prince of Persia: Warrior Within - Dahaka Chase
33. Gecko Yamori - Go Straight (v4 Mix)
34. Michiru Yamane - Requiem of the Gods
35. Jesper Kyd - Hospital Theme: Main Building
36. Jesper Kyd - Hospital Theme: Your Cover Has Been Blown
37. Jesper Kyd - End Boss
38. Groovemaster 303 - Violent Breathing
39. Callista - Saki Caska
40. Gecko Yamori - The Last Soul
41. Cogbob - Retroblaster
42. Tekken 5 Dark Resurrection - Shattered Dreams
43. Tekken Tag Tournament 2 - Un Deux Trois
44. Airwave - Alone in the Dark
45. Cogbob - Roads of Fury
46. The Crystal Method - Get Busy Child
47. Sonic Heroes - Emerald Challenge
62. Jesper Kyd - Hitman Contracts Theme
63. "WHOOYAH crack-thump WAAAAH" SE & Yuzo Koshiro - The Poets I
64. Yuzo Koshiro - Select Character
65. Sonic CD - Zone Complete

Full Playthroughs by CajNatalie
Spoiler:




Last edited by CajNatalie on Wed Dec 16, 2015 10:24 am; edited 14 times in total
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Sat Aug 22, 2015 6:30 pm

Upload complete.
Download link is live.
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  DarkThief on Sun Aug 23, 2015 6:57 pm

Make sure you say yes to replace the files when applying the patch, otherwise you'll have the scenes but no way to get to them in the mod.

There wasn't any files to replace...the patch contains all the extra stages but not the altered original stages needed to access them.
avatar
DarkThief
Nora

Posts : 171
Join date : 2013-02-09

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Mr.Din on Sun Aug 23, 2015 8:05 pm

Link isn't the right version. There was no insanity mode when I replaced the files.

_________________
avatar
Mr.Din
Jack

Posts : 571
Join date : 2013-01-11
Location : Sin City

http://www.brawlersavenue.net

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Sun Aug 23, 2015 8:11 pm

Falcon sh*t. I knew I messed something up.

One second, putting in the linker scenes and reuploading.

It's a small download so at least it's not as disastrous as messing up the main download. XD
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Sun Aug 23, 2015 8:13 pm

Got it!
https://www.dropbox.com/s/389hki7ei8g1oil/Adam%27s%20Story%20Insanity%20Patch%20Fixed.rar?dl=0

Huge thanks for pointing it out BTW. So glad this was caught early.
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  BigDarsh on Thu Sep 24, 2015 11:24 pm

New topic for the last version and so no review. Of course, lots of people knows Adam's Story mod but still, it is sad. I know lots of people prefere watching video than reading review but yet, still sad. I don't know how many hours of work took this mod to be made, but it seems insane. More than a great mod, this mod can also be used as a tutorial on "how to make a great mod". I will try to go in depth to explain why I think that without spoilers.

Story :
The story takes risk since it's a parallel story to an already established canon by the main licence (SoR3/BK3). It is a risk since there is a strong mythology behind SoR and you can shock people by using it "the wrong way". What Adam's Story do is very clever since it used in-game humour to tell the audience to put "their cool faces" (to quote the author) when things starts to "jump the shark". The key behind this feature creates empathy and reinforce the credibility of the "serious part" of the plot. This is like a boomerang effect, a "hot vs cold effect". So Adam's Story tell us a great story, while being very funny, is also very consistant with the overall SoR universe, and this is a performance to me. It makes you believe that Adam's Story is a part of the canon thanks to it very scripted plot supported by visual mythology.

Visual :
Adam's Story, as for the plot, use ambivalent symbolism. It offers a lot of nostalgia stages featuring music we all know and love but also brand new stages using ressources from many fighting games and sidescrollers. This permits to "pet" fans while giving them something new in the same time. The nostalgia stages are all tweaked too, it makes like the things have evolved since SoR1 and SoR2. Even the mooks and bosses whom used to "live" here have evloved. The plots use visuals to support them, but the visuals do exactly the same with the plot. This is another point that makes you believe that Adam's Story "exist". Everything is tied but with lots of polished details, and not by splattering it in your fanboy face.

Battle :
The battles are also supported by story and visual. The tweaks used in both plots and stages departments are used to create interesting new battles. I will spoil one battle for the sake of being clear in my explanation, but I will only spoil one. The disco from SoR3 has been fused with the Alien House of SoR2. First there is humour since the music used to be cool, and now we have crappy music. The audience is aware that it is "cool face time" and can enjoy the "jump the shark twist" the fullest. This tweak gives a reason for Soozie (SoR3 disco) to fight along with Vehelits (SoR2 Horror Train), since as Max said "at least, some things don't change !". This fight is very interesting battle wise because of the attack pattern of Soozie combined with the one of Vehelits.

As you can see, everything makes sense, both plots, dialogues, visuals and battles. And almost all the mod is built upon the bond between those three clusters. Even some basic mooks are introduced plot wise, everything has a reason to be there, every fights have something to tell, every situation makes you believe that the mod you're playing is not a "random masher with sor visuals".

The modder like to play with what the audience is used to. "I remember there was an extra life hidden here" and sometime, well, play the mod ^^. The modder like to reward you for your curiosity, with the consistancy between palettes and mook's names. Sometimes, situations are foreshadow by this medium : "hey why this mook is called like that ?" and you understand why in the next scene.

I have so many more things to say about Adam Story, but wow, it's two hours a run ! It is that long, and even though, it never draggs long, nor gets old. Plus some paths are designed to be "short cut" and some are designed to be "it's a long way home !". I sank into it once again and yes , Adam's Story is still the best mod. Lots of mods are great around here, but I don't know why, this one has the cherry on the top. Maybe the difficulty scaling which is really well thought (including the new mania DLC).

Now it's time to replay Nightsweeper (no update, but still, playing HUNTER and Adam Story without playing Nightsweeper, it's like a meal without dessert !). cyclops


Last edited by BigDarsh on Fri Sep 25, 2015 11:22 am; edited 2 times in total

_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

-CajNatalie-
avatar
BigDarsh
Hakuyo

Posts : 336
Join date : 2013-03-14

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Fri Sep 25, 2015 12:07 am

BigDarsh, I think you get what I was going for more than anyone.
I tried to weave in a lot of implicit ideas all over the place, and you're the type to see right through into them.
Just wondering if you saw the Signal sub-sub-plot I laughed about with Laucorn occasionally while making this. XD

In future projects, I have no idea if I can reach the level I was at when I was making this, but it's a great point of origin to move from.
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Don Vecta on Fri Sep 25, 2015 7:18 am

Darsh, loved the review. Yes, plenty of these ideas we were discussing with Nat when we were designing AS was on the go, but somehow, we always keep it tied with a bigger plot and the main big plot (which is BK3/SOR3). It's like we already had the skeleton ready and then fleshed it out with our ideas. Some ideas came up right on the concept of design (Lima Federal being a government building with many rooms, why not using the basic BK3 concept of searching in room but instead of a trap, something... "special" might pop up (and what could be more special than internet memes).

Introducing new characters and factions in the story was crucial. X's syndicate is not the exclusive enemy: there's old mafia groups, the always spoken but never faced corruption in the police force (finally facing corrupt cops, disguised crooks and even the police commissioner himself!) and a new group of hired assassins (The Palm, basically inspired by Marvel's Hand). It was hard not to stray away from the main story, which (fortunately for us), has discrepancies between the original BK3 and SOR3, so, we decided "why the heck not?" and somehow tied them together in this bundle called Adam's Story.

Besides, I'm against the idea that they put Adam as a supporting plot character than a playable character since, I believe, he's quintessential in the game. We needed to give him the spot he deserves... and so does the great Max!

_________________

Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
avatar
Don Vecta
Moderator

Posts : 1518
Join date : 2013-01-10

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  BigDarsh on Fri Sep 25, 2015 10:50 am

@CajNatalie : I think you underestimate a little your audience. Sure the majority doesn't/can't perceive things related in this review but I'm pretty sure the part who did is more significant than you think. Wink

Regarding the sub sub sub sub signal's plot, I must say no. I played this mod a lot, I find new stuff/easter eggs/details every time (Because Size Matters ! Too Erotic! Too Strong! was the last one) but definitly not. I'm quite curious.

As you speak of Laucorn, he told me I was the only one to notice the "coolface-plothole" between Adam Story and Nightsweeper, but I will speak about that in the Nightsweeper's thread later. I just want to warn/advise you about the universal problem of "open ended game with sequal". Since WSE try to weave a lot of stuff between their mods, sometime it create plotholes because they "forgot" to establish a canon (even if this canon ending is not in the previous mod). Think to that for your futur project in order to avoid the mess that became Mortal Kombat (to speak about the most notable mess in open ended videogame series).

Last but not least.
In future projects, I have no idea if I can reach the level I was at when I was making this, but it's a great point of origin to move from.
I can answer for you. To me, no, you can't, because you made a "classic" with Adam's Story. You are in the "Doom of Classic" setup. It's like the "friend-zone" (you can't go beyond that zone). Michael Jackson has made "thriller". It's a classic. He has made good albums after that but he made a classic and he's "doomed". The key is to not "run after your ass". Just go on, keep doing good work.  Wink

@Don Vecta : As you went in the large "spoiler territory", I can add some comments about what you said. I really like how you expand the vilains factions in this mod and tied them with both BK3 and SoR3. As for the whole stage with phony cops, I just can't help myself but doing all the rooms everytime. Internet memes are so much more rewardig than a bunch of pick-ups. Humour, beat em up needs it. Definitly. To tell the truth, this mods makes me love SoR3 and BK3 plots. I only liked them before, but now, thanks to the lot of work puts in Adam's Story to tie SoR1/2 to SoR3/BK3, I love them just as much as the first games.

Besides, I'm against the idea that they put Adam as a supporting plot character than a playable character since, I believe, he's quintessential in the game. We needed to give him the spot he deserves... and so does the great Max!

I used to share your opinion about the removal of Adam and Max from the SoR Franchise. I thought it was just plain bad, but now I have studied a lot of beat em up and fighting game, I have another perspective about this. I would like 'if you are ok' to open a thread to make an analysis of the roster of the original series (SoR1/2/3) to highlights those decision from sega (battle/visual/story : Wink ).

But don't get me wrong, this is SoRR not SoR2/3, Adam and Max are in the game, and it's just so great to highlight those awesome guys with that SoR3 Backstory mod. I mean I rarely play Adam, and I play sometime Max. But when I launch this mod, I can't help myself : I have to play those guys, and only those guys !

_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

-CajNatalie-
avatar
BigDarsh
Hakuyo

Posts : 336
Join date : 2013-03-14

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Laucorn on Fri Sep 25, 2015 12:45 pm

I plan to rebuild Nightsweeper anyway later this year from the ground up. I'm going to try and make it a more close ended deal to account for the different branches in Adam's story, if that can be done. LOL

_________________

"BOOM HA! HA! HA!"

AKA Mister X Neo
avatar
Laucorn
SorR Contributor

Posts : 35
Join date : 2013-01-10

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Don Vecta on Fri Sep 25, 2015 7:42 pm

BigDarsh wrote:I have another perspective about this. I would like 'if you are ok' to open a thread to make an analysis of the roster of the original series (SoR1/2/3) to highlights those decision from sega (battle/visual/story : Wink ).

Yes, please. Yes, please. Be my guest.

_________________

Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
avatar
Don Vecta
Moderator

Posts : 1518
Join date : 2013-01-10

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Pantha35 on Sat Sep 26, 2015 6:49 pm

Well, I have replayed this mod...the vanilla update, and I have massively enjoyed it. You made something that was already great even better. I've yet to try the insane patch...but I'll be doing that pretty soon. Amazing job Natalie. You put a great deal of effort into the smaller details, whether they were light-hearted or serious.

Pantha35
Galsia

Posts : 9
Join date : 2015-09-20

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Wed Dec 16, 2015 10:24 am

Okay so despite the original trilogy's canon being the highest priority when we did the plot, I have to make something clear because of recent discovery of someone's "fanon" being insulted, and then because of the way the SoR3 Ultimate Mod's Hardcore Route is going, more detail is required for anyone who wants this to link with that.

-The extra robotic skeletons in the Stage 4 Boss should be considered an Easter Egg reference to the old SoR3 mod that couldn't implement Break. Their presence or lack thereof has no effect on the plot.
Of course there could always be more or less robots. The presence or lack of dead ones doesn't affect shit - don't be an idiot.
-Technical Retcon: The current Chief of Police was recently promoted by Mayor Bingo after the previous one went missing (SoR3 mod Hardcore route). This honestly isn't even really a retcon, more like additional level of detail.
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Don Vecta on Wed Dec 16, 2015 2:45 pm

So much drama for a mod plot using a custom character, pfft~!

_________________

Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
avatar
Don Vecta
Moderator

Posts : 1518
Join date : 2013-01-10

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Mr.Din on Wed Dec 16, 2015 9:53 pm

I'm actually lost, if Adam's story was tied to the original canon then that means break is canon to that mod anyway. <_< v4/v5 is a totally separate canon, not sure what the issue is there.

_________________
avatar
Mr.Din
Jack

Posts : 571
Join date : 2013-01-11
Location : Sin City

http://www.brawlersavenue.net

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Wed Dec 16, 2015 11:57 pm

Mr.Din wrote:I'm actually lost, if Adam's story was tied to the original canon then that means break is canon to that mod anyway. <_< v4/v5 is a totally separate canon, not sure what the issue is there.
Exactly, there never was an issue.
Just had to make shit clear.

The Hardcore Extended Plot though was worth mentioning since we went to the trouble of realising how simple it could be.
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  CajNatalie on Sun Nov 27, 2016 5:17 pm


Adam reference later in the video.
Someone finally gives BadJab credit for the effort getting this concept started... but then he gets credit for the ENTIRE mod.
*facedesk*
Maximum kek.

XD
avatar
CajNatalie
Hakuyo

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

https://beam.pro/NattyCat

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  WillyTheSquid on Sun Nov 27, 2016 9:26 pm

Replayed this a few times this week. Either I got better at SoRR compared to a few years back, or 5.1 made things a bit easier or... I don't know what. It's still hard as nails, though. The hidden lab with all the freaking bikers/grenades/laserbots is murderous. And the climactic fight in the church, damn. Yamato got boosted in the latest SoRR patch and it's very noticeable there. I did appreciate the "move slowly" hint in the church yard which led to my timer running out. Har har har.

Review wise, well, I agree 100% with BigDarsh. As always, really.

_________________
TvTropes on Mr. X: "...unlike that crossbow-wielding loser, [he's] made of hair gel, capitalism, and Badass."
avatar
WillyTheSquid
Donovan

Posts : 93
Join date : 2013-07-11
Location : Rotterdam, Netherlands

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Security on Mon Nov 28, 2016 5:59 am

Hmmm? Well, i am NOT an epic player, but i finished the mod with 8 lives, no continues and naturally, max in mania... And i even chose the insanity path during the points it was selectable! Even the stage with grenades constantly dropping from above, didn't manage to get me lower than 4 lives. Add to that the fact that food is regularly dropped and at the later stages, even the occasional 1up and it was quite player favoring, actually!

This isn't from the very hard mods... The "mod queen's" other mods, like Golden Rage 2, or the mega drive route of Sor 2 Collection, punished me a lot more! The second one even gave me a game over, once, even!

All in all, a great mod to beat hordes of enemies senselessly, in order to work out RL frustration and stuff! Also, exceptionally well made mod! I didn't beat it in one go (used savestate this time), or else i would have thrown in my video, as usual... cat
avatar
Security
Signal

Posts : 124
Join date : 2016-03-08
Location : Syndicate Headquarters

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  WillyTheSquid on Mon Nov 28, 2016 8:17 am

I played as Max (on Very Hard though, could play Mania but let's be honest I would just be doing the Blitz-2 nonstop and I refuse to do that). Other than that, having pretty much the same experience as you, then played the mod again as Adam (much harder indeed! I finished with 0 lives left Very Happy).

Then I played as Elle and I pwned that sh*t, hard. She's just so good against enemies that outrange most other characters.

_________________
TvTropes on Mr. X: "...unlike that crossbow-wielding loser, [he's] made of hair gel, capitalism, and Badass."
avatar
WillyTheSquid
Donovan

Posts : 93
Join date : 2013-07-11
Location : Rotterdam, Netherlands

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Security on Mon Nov 28, 2016 11:11 am

WillyTheSquid wrote:I played as Max (on Very Hard though, could play Mania but let's be honest I would just be doing the Blitz-2 nonstop and I refuse to do that). Other than that, having pretty much the same experience as you, then played the mod again as Adam (much harder indeed! I finished with 0 lives left Very Happy).

Then I played as Elle and I pwned that sh*t, hard. She's just so good against enemies that outrange most other characters.

If you know her moveset and have fast reflexes, Elle is THE, real beast! Also, her special weapons (dagger and sword) are exceptionally dangerous, she has like a couple of special moves on both...!

She is one of my favorite characters, but i can't use her outside Normal. A skilled Elle player is easily one of the top ranking players; she is made 70% from skill, 25% from speed/reflexes and 5% pure awesomeness!
avatar
Security
Signal

Posts : 124
Join date : 2016-03-08
Location : Syndicate Headquarters

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  WillyTheSquid on Mon Nov 28, 2016 4:31 pm

I've found that the need for superhuman reflexes can be somewhat mitigated by not walking up to enemies to punch them (and taking a 1/2-frame jab in the face) but halting a few pixels earlier and having the enemies walk into your attacks instead. This is what makes a big difference when playing characters like Rudra, Blaze2 or Adam, for me.

With Elle you can pretty much ignore the above and just rely on the range of her basic combo to get that first hit in. And with Hakuyos, SoR2/3 Electras and pipe/bat users (basically all those f*ckers that like to hang back just outside the reach of most player characters)... well, Elle can start comboing them before they can get a hit in, since her basic attacks outrange them ever so slightly.
I do agree especially that using her Blitz2/3 effectively requires good reflexes/timing/positioning when playing on the highest difficulty settings.

(All this is on my preferred settings of Remake pause delay and SoR3 combo type.)

Anyway, Security, have you tried playing this mod as Adam on Mania? Wink

_________________
TvTropes on Mr. X: "...unlike that crossbow-wielding loser, [he's] made of hair gel, capitalism, and Badass."
avatar
WillyTheSquid
Donovan

Posts : 93
Join date : 2013-07-11
Location : Rotterdam, Netherlands

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Security on Fri Dec 02, 2016 1:31 pm

https://www.youtube.com/watch?v=rYwuJD7Ld4A

Here is my play!
avatar
Security
Signal

Posts : 124
Join date : 2016-03-08
Location : Syndicate Headquarters

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  dhoppler on Sun Jan 15, 2017 9:04 am

The dropbox link is dead for generating too much traffic. Got another download link?
avatar
dhoppler
Galsia

Posts : 13
Join date : 2017-01-15
Location : Midwest

Back to top Go down

Re: Adam's Story Extended v1.3 & Insanity DLC - Updated for SoRRv5.1

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum