[Data] Items and Food values

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[Data] Items and Food values

Post  Don Vecta on Fri Apr 25, 2014 12:14 am

I guess this topic was never discussed before.

I think this info could be valuable for modders who want to know howto balance the content of point items and health. Also discuss about item drops per enemies.

Valuable Items:

ItemValue
Coin 110
Choker 515
Glove20
Sunglasses 225
Stereo50
Ankh 175
Watch 1100
Cash 1500
Sapphire 4750
Emerald 4750
Cash Bags1000
Gold Bars 510000
Ash Pin 310000

1. Random item drop by setting enemies on Drop Item.
2. Randomly dropped by Donovan-2/3, Slum and the three Suits, they should be set in Auto item drop.
3. Unavailable in the SORmaker menu, only obtainable by setting Ash in default palette and in Auto item drop.
4. Randomly dropped by non-boss female characters, they should should be set in Auto item drop.
5. The Choker is dropped always by defeating a Victy/Roo, set in Auto drop item. Both chokers and gold bars will be dropped by a surviving Victy/Roo after defeating a Danch/Bruce appearing in the same scene.


Food Items:

ItemScore PointsHP Recovery
Candy 1808
Soda 216016
Cherry16016
Donut16016
Grapes20020
Drink24024
Coffee24024
Flan24024
Apples36036
Pear28036
Orange28036
Water32032
Pizza 132032
Hamburger 140040
Pineapple48048
Beef1040104
Chicken1040104
 
1. Random item drop by setting enemy on Drop Food or randomly by setting Auto on Bongo-3 and Big-Ben.
2. Default item drop by setting a Trucker with default palette and Auto item drop.

Here's some details:

- Valuable items will only grant score points when picked up.
- Food items will replenish HP but also will grant score points if the lifebar is full. As the table implies, 1 HP equals 10 points. The criteria of points obtained depends of the amount regained in the lifebar *after* it's filled (over passing 104 HP).

Example:

1. If the lifebar has 8 HP and the player gets an apple, it will regain 36 HP, thus, will be now at 44 HP. There won't be any extra score points.
2. If the lifebar has 8 HP and the player gets a beef, it will regain full bar at 104. However, there's a surplus of 8 HP, which will turn into points. The player will obtain 80 score points.
3. If the lifebar is completely full and the player gets a Pineapple, the player will obtain 480 score points.


Last edited by Don Vecta on Fri Apr 25, 2014 1:11 am; edited 2 times in total

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Don Vecta
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Re: [Data] Items and Food values

Post  Don Vecta on Fri Apr 25, 2014 1:06 am

Tips and ideas for item drops in enemies (for bonus stages).


You might have to consider whether the enemies should drop items or food, if you're using the enemies as bonus rewards. Setting enemies on Drop Item will give a random value from a minimum of 10 (coin) to a maximum of 500 (cash), while setting enemies on Drop Food might give a random value from a minimum of 80 (candy) to a maximum of 400 (hamburger). 

Now consider the odds of item drops (not counting the RGN that Bomber might have set already) vs. the food drops.



1/4 on Items
Coin10
Ankh75
Watch100
Cash500

Vs. 


1/3 on Foods
Candy80
Pizza250
Hamburger400
It's more probable to get hamburgers or pizzas with values of 400 or 250 points than cash bills or watches with values of 500 or 100 each, junk items like coins and ankhs might drop more often and has less value than a candy (80 points).

By the other hand, the amount of points granted also depends of the health of the player, thus, part of the challenge of a bonus stage is to keep a the lifebar as full as possible to reap the best rewards.

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Re: [Data] Items and Food values

Post  6566328 on Sun May 04, 2014 4:10 am

very nice

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Re: [Data] Items and Food values

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