Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  zakforradio on Tue May 15, 2018 7:03 am

Cm_Blast wrote:
zakforradio wrote:Yea, "Fists of the Street" is one of my all time favorites. People think its corny or it doesn't fit Sorr but I admire the creativity. I also like to play Sorr and be transported into a fantasy world. Mame Arcade games Rock! I'll never get tired of them. Cm_Blast may I request something? Hehe it's not really fitting with the Sega theme, but could we have a Super Mario Bros. mod? Thanks in advance.

Translating a platforming game it's also hard. Any beat em up only require copy and paste, but the platformings requires to create the floor to walk in. A simple copy paste it does not work because would look too bad. Just like those Sonic mods and how they are great visually.

At some point I was thinking a dynamite headdy one (awesome game, better music), but I don't know if I will dare to do it.

Did you try this Super Mario for Mame? If it helps at all... Vs. Super Mario Bros. (set SM4-4 E). But if it was possible to do the Sonic Mod, one can still dream right?
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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Cm_Blast on Tue May 15, 2018 12:13 pm

zakforradio wrote:


Did you try this Super Mario for Mame? If it helps at all... Vs. Super Mario Bros. (set SM4-4 E). But if it was possible to do the Sonic Mod, one can still dream right?

If I ever do a platforming game I'll do the Dynamite Headdy one. It's an awesome game; hard (US did similar as with Sor 3 = inflated HP for bosses, but not that exaggerated, although they cut all the dialogues for some reason) and with a very good sountrack (listed to "You re Izayoi").

But yes; doing some mario scenes should be much more easy that with Sonic (probably). The only thing needed it's an expanded floor to walk on.

I prefer the Dynamite headdy one because the music, the bosses and the set up of the game; it's like if you are in a theater watching people acting (in fact, the ending suggests that everything was a play).

All of this it's a big "if" (If I do a mod); who knows if I ever do it.

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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Persephone on Tue May 15, 2018 12:51 pm

I agree with cm_blast. Transforming a platform games to SORR is not easy. As for platform games, I love "Nemo" from arcade console. Especially on stage 4 (police station) has a great soundtrack Smile
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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Persephone on Tue Jun 12, 2018 9:23 pm

cm_blast, did you know if this statue can be destroyed in original game? Because I can't destroy it on your MOD Shocked

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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Cm_Blast on Tue Jun 12, 2018 9:28 pm

Persephone wrote:cm_blast, did you know if this statue can be destroyed in original game? Because I can't destroy it on your MOD Shocked

The original can be destroyed, but here it's only part of the background.

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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Persephone on Thu Jul 05, 2018 8:53 pm

Report sir !!!

I found a mistake again in this AvP MOD.

- In stage 6, before entering elevator, there are so many Corporals. However, one of them has a name Private (which doesn't match with his palettes)

- Still in stage 6, but after elevator scene. Look at 3 Sergeants in "standing" position. One of them has 59 HP. Why you don't set it to 60 HP like the other two near him? xD
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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Cm_Blast on Thu Jul 05, 2018 11:28 pm

Persephone wrote:Report sir !!!

I found a mistake again in this AvP MOD.

- In stage 6, before entering elevator, there are so many Corporals. However, one of them has a name Private (which doesn't match with his palettes)

Fixed.

Persephone wrote:- Still in stage 6, but after elevator scene. Look at 3 Sergeants in "standing" position. One of them has 59 HP. Why you don't set it to 60 HP like the other two near him? xD

Because I can.

Yes, I can:
Nah, you already know the answerd

Uploaded and etc. Right now I am not even playing so I am not going to find any more mistakes for now.

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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Persephone on Fri Jul 06, 2018 6:58 am

Are you so busy right now? Sorry for interrupting then Very Happy

I found this mistake when testing my edited AvP MOD. I have a plan to change those Donovan 2 to Donovan 3 because Donovan 2 not only too weak, but also can't pick back their weapons after being knocked.
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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Cm_Blast on Fri Jul 06, 2018 12:16 pm

Persephone wrote:Are you so busy right now? Sorry for interrupting then Very Happy

I found this mistake when testing my edited AvP MOD. I have a plan to change those Donovan 2 to Donovan 3 because Donovan 2 not only too weak, but also can't pick back their weapons after being knocked.

Not really; but I already played all my mods twice (some even three times), so I am not going to play my own mods for a while. But if you find mods I'll keep doing the fixes.

Donovan 3 with pipes it's going to be insane (even more combined with the Galsias).

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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

Post  Persephone on Fri Jul 06, 2018 12:29 pm

I know that. But don't worry, only those who carrying a pipe will be replaced by Donovan 3.

As for Donovan 2 who doesn't carrying a pipe (probably Sergeant with knife?) will be replaced by Galsia 1 in white color.

If this is too insane, maybe I should change Donovan 3 to Storm or Trucker because they can start with pipe and they could pick any bat / pipe lying on the ground
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Re: Alien Vs Predator: Streets of rage new mod (Updated to 5.1)

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