Sorr Mod - Captain Commando

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Re: Sorr Mod - Captain Commando

Post  Charco on Mon Aug 05, 2013 6:27 pm

Great! I like Warriors of Fate, it has some lovely graphics. Here is a playthrough to reacquaint yourself with the game Cm_Blast:


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Primera linea de código escrita .. GO! GO! GO!
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Re: Sorr Mod - Captain Commando

Post  Cm_Blast on Mon Aug 05, 2013 10:00 pm

Charco wrote:Great! I like Warriors of Fate, it has some lovely graphics. Here is a playthrough to reacquaint yourself with the game Cm_Blast:


Thanks. 

I see like 2 fire levels.

mmm... ¿9 rounds? Well, I'll think of something.

Cm_Blast
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Re: Sorr Mod - Captain Commando

Post  Cm_Blast on Mon Sep 16, 2013 12:31 pm

Hey Guys, I made major changes to this mod: Captain commando.

First: Instead of putting a few more enemies only for 2 players, I put them for hard level.

But more, I added even more enemies for very hard.

like I did with my other mods, now this one is thus:

level normal: Playing original arcade at 1 player.
level hard:   Playing at 2 players
level Very hard: 3 players.

But Beware! in Very hard the number of enemies increased considerably.
An example:
stage 6 (only first scene)
before there was 47 enemies, now in very hard added 16 enemies more!

on the other hand I have redone the intros from being static and have maintained their original size instead of reducing it.

so, in normal the game remains the same, just in hard and very hard added more enemies.

First post update with the new information.

Cm_Blast
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Re: Sorr Mod - Captain Commando

Post  Don Vecta on Mon Sep 16, 2013 3:23 pm

Harder mode? Must try it out.

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Re: Sorr Mod - Captain Commando

Post  Cm_Blast on Mon Sep 16, 2013 6:06 pm

Don Vecta wrote:Harder mode? Must try it out.
Yeah, now in some scenes you must fight 3 Mushashis (Yamatos) at the same time (plus others enemies) in very-hard or mania.

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Re: Sorr Mod - Captain Commando

Post  Cm_Blast on Mon Apr 14, 2014 4:12 pm

Finally I did a little update to this mod.

Is just a simply update for people who play in normal and hard. Mostly I reduced one bar of all the bosses except the last and the doppleganger.

In normal now the bosses have x3 life bars, in hard x3.5, and in very hard or above the original x4 (x2.5 in easy)
In the same way, the fight against Two Zamzas now they have x2 each (normal) or x2,5 (hard) instead x3. (1.5 in easy).

The rest of the game remains the same, so if you are a very hard player that never play in normal/hard you don't need this.

If something is wrong (playing in easy/hard a boss don't have the "Boss condition") report me.

First post updated.

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Re: Sorr Mod - Captain Commando

Post  realnabarl on Sat Nov 08, 2014 7:20 pm

This MOD is quite hard but I was managed to beat it.
Thanks for the work!

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Re: Sorr Mod - Captain Commando

Post  Cm_Blast on Sun Nov 09, 2014 12:41 am

realnabarl wrote:This MOD is quite hard but I was managed to beat it.
Thanks for the work!

Thanks =).

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Re: Sorr Mod - Captain Commando

Post  Don Vecta on Sat Jan 23, 2016 3:19 pm

Question: Is this mod going to get a v5.1 update? I think with the new features, this could be fantastic!

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Re: Sorr Mod - Captain Commando

Post  Cm_Blast on Sun Jan 24, 2016 4:39 pm

Don Vecta wrote:Question: Is this mod going to get a v5.1 update? I think with the new features, this could be fantastic!

Yes, my first plan was updating all the mods with at least custom objetcs, missing cutscenes (plus final ending/credits), stage clear/char select music, some jumping if the mod requires it... Then I get distracted by the Golden Axe Arcade.

And then... I found a new toy: A Dune 2000 editor to create my own maps, bases, reinforcements, etc...

But yes, I like to at least do those little things, don't know when.

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Re: Sorr Mod - Captain Commando

Post  Don Vecta on Sun May 01, 2016 1:35 pm

Okay, while waiting for that update, let's play an outdated version of this mod for a while... by editing a bit my data folder to add CC's consumables.


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Re: Sorr Mod - Captain Commando

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