Rage Fighter

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Rage Fighter

Post  maruf1000 on Tue Apr 02, 2013 9:59 pm

Here is the mod that I was working on. The mod is based on Street Fighter and Mortal Kombat. I'l be making more mods now.
This is actually my first mod that I created and I hope you enjoy this mod.




Download: http://www.mediafire.com/?fh1g5tlykgtjzhu Very Happy drunken



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Re: Rage Fighter

Post  Karma on Wed Apr 03, 2013 3:40 am

Downloading now. I'll post after I get done.
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Re: Rage Fighter

Post  maruf1000 on Wed Apr 03, 2013 1:30 pm

Here is a video of me playing it.

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Re: Rage Fighter

Post  maruf1000 on Wed Apr 03, 2013 1:34 pm

Karma wrote:Downloading now. I'll post after I get done.

I'l see if there is any mods for you to play.
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Re: Rage Fighter

Post  Karma on Wed Apr 03, 2013 11:51 pm

Ok, I'm going to try to do this as nicely as possible. I really don't want to come off as an asshole, but....

This mod was kind of painful.

When you said it was based off of Street Fighter, I was expecting the stages to be Street Fighter stages, possibly some Street Fighter music, ect. But what I got was a mod that was far too easy (beat in on Mania without losing a life, and without the cheat activated), with the same three songs repeated over and over. The one cut scene in the game not only made no sense at all (Cody Deth? Why is there no Cody Deth enemy? Not even touching the 'Son of Belger' thing) but was horribly misspelled and.... well, I would say that it did nothing to contribute to the plot, but there was no plot to contribute to. The only connection I could make between the stages and the boss you fought on that level is that sometimes, the stages were the sames ones that you encountered those enemies as bosses in. Sometimes. I was also pretty confused as to why, if this was supposed to be a 'Boss Rush' style mod, certain stages had mooks attacking you for no apparent rhyme or reason. That phenomenon didn't even follow linear stage progression - the last two stages have no mooks at all.

Can I ask why, after asking your players to set their lives to zero, you placed such a large amount of extra lives in the mod? That didn't make sense to me either. There was no title screen and no ending, which I understand happens with a lot of mods but is a personal pet peeve of mine.

The order you face the enemies in seems to be.... just wrong. Nonsensical, even. SoR2 Shiva followed by Mr. X for stages 1 and two, but your last two bosses and SoR1 Souther and Barbon? More lifebars doesn't make an enemy more challenging to beat when that enemy is by themselves, it just makes the beating take longer. A nine bar Barbon is still a Barbon, he just happens to be a Barbon that gets annoying and repetitive after awhile. (Grab, punch punch toss, repeat, repeat, repeat.....) not to mention the NINE (9) extra lives you place before fighting SoR1 Souther, who is in my opinion one of the weakest enemies in the game when he is by himself.

I apologize if I seem like I'm being an asshole to you, I really don't mean to be that guy. I just feel like a lot more effort could have gone into this.
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Re: Rage Fighter

Post  maruf1000 on Thu Apr 04, 2013 12:36 pm

Ok. I'l make the update you asked me to do about the changes I could make.

The Soundtrack:

1. Max Man (SORRV4)
2. Attack the Babarian Edited Mix
3. Big Boss

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Re: Rage Fighter

Post  maruf1000 on Thu Apr 04, 2013 1:54 pm

Here is the new update download.

Download: http://www.mediafire.com/?gfyp2sok3auy3sa#!

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Re: Rage Fighter

Post  Charco on Thu Apr 04, 2013 2:55 pm

I dunno if changing the music will solve the issues outlined above.

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Re: Rage Fighter

Post  maruf1000 on Thu Apr 04, 2013 3:00 pm

I agree with you Charco. The music does not make sense.

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Re: Rage Fighter

Post  Mr.Din on Fri Apr 05, 2013 2:16 am

Let's Kill him to death. Very Happy Yeah I honestly have nothing to add, the Mod needs a LOT of work, At least some stuff to make sense with.

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Re: Rage Fighter

Post  Karma on Fri Apr 05, 2013 4:47 am

Maruf, I highly suggest you go through the tutorial section. There's lots of good stuff in there - I've been there at least once a day for the mod I'm working on.

Also folks, lets remember that this was his first mod. I didn't realize that until I re-read his original post.
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