Extra modes / Events 16 missions

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Extra modes / Events 16 missions

Post  Jericho_mpm on Wed Mar 27, 2013 3:41 am

Not sure if it's been covered but has anyone done all 16 mission tasks or has any videos on them.

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Re: Extra modes / Events 16 missions

Post  William Assunção on Fri Apr 05, 2013 2:34 am

NettoJMS posted videos from this mode in he youtube channel:

http://www.youtube.com/user/NettoJMS/videos?view=0

Mission 1



Mission 2


Mission 3



Mission 4




Mission 5




Mission 6




Mission 7




Mission 8



Mission 9




Mission 10




Mission 11




Mission 12




Mission 13



Alternative video



Mission 14




Mission 15




Mission 16

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Re: Extra modes / Events 16 missions

Post  Mr.Din on Fri Apr 05, 2013 3:18 am

Happy to see vids on event mode, I only played through them all once.

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Re: Extra modes / Events 16 missions

Post  Jericho_mpm on Mon Apr 08, 2013 11:37 am

Thanks for the links some mad ways how to finish missions.

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Re: Extra modes / Events 16 missions

Post  Don Vecta on Mon Apr 08, 2013 5:26 pm

I cleared all of them and sure some of them were an extreme pain in the ass. Some are very hard missions.

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Re: Extra modes / Events 16 missions

Post  Charco on Mon Apr 08, 2013 5:38 pm

I haven't cleared these in a looooong time. Must do it again, great fun!

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Re: Extra modes / Events 16 missions

Post  Shadow Fist King on Mon Aug 12, 2013 2:00 am

Missions 3, 4, 13 and 15 are a serious pain in the ass. Even after seeing the videos in this thread on how to beat them, it's times like these that I wish I could have the "quick-save and quick-load" buttons from the ZSNES emulator for these mini-games.

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Re: Extra modes / Events 16 missions

Post  WillyTheSquid on Wed Aug 14, 2013 9:14 pm

Did a few of them over today for fun, to see how much I've improved. Fighting the 2 Shiva's was nice, killed them on my first try with Max, Skate2, Zan, Shiva2 & Shiva3.

If you have trouble with mission 3, just pick Max, grab the P-1 robot and do a jumping throw. Instant kill. I was literally done with the mission in 3 seconds flat.

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Re: Extra modes / Events 16 missions

Post  Shadow Fist King on Fri Aug 16, 2013 6:35 pm

WillyTheSquid wrote:If you have trouble with mission 3, just pick Max, grab the P-1 robot and do a jumping throw. Instant kill. I was literally done with the mission in 3 seconds flat.
I'm talking about the mission where you have to defeat the enemies on the lift by throwing them off the lift. The mission with the P-1 robot is a different one altogether.

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Re: Extra modes / Events 16 missions

Post  WillyTheSquid on Fri Aug 16, 2013 10:03 pm

Shadow Fist King wrote:
WillyTheSquid wrote:If you have trouble with mission 3, just pick Max, grab the P-1 robot and do a jumping throw. Instant kill. I was literally done with the mission in 3 seconds flat.
I'm talking about the mission where you have to defeat the enemies on the lift by throwing them off the lift. The mission with the P-1 robot is a different one altogether.
Ah, I see. I think I used Mr.X for that, but Adam should work well -- his combo finisher kicks enemies away quite a distance, and he has a shoulder throw as well.

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Re: Extra modes / Events 16 missions

Post  bareknuckleroo on Sat Aug 17, 2013 1:26 am

Shadow Fist King wrote:I'm talking about the mission where you have to defeat the enemies on the lift by throwing them off the lift.
The mission description is a bit misleading - you don't actually have to use throws as long as they're hit off the lift. Roo's back attack easily smacks enemies away and doesn't do much damage if you knockdown with it. As long as all enemies die by falling off the ledge, it doesn't matter what sends them off the ledge. Jump kick them, punch them, throw them, whatever. The mission's only a failure if one of them dies with their body on the elevator itself.
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Re: Extra modes / Events 16 missions

Post  Shadow Fist King on Sun Aug 18, 2013 3:52 am

bareknuckleroo wrote:The mission description is a bit misleading - you don't actually have to use throws as long as they're hit off the lift. Roo's back attack easily smacks enemies away and doesn't do much damage if you knockdown with it. As long as all enemies die by falling off the ledge, it doesn't matter what sends them off the ledge. Jump kick them, punch them, throw them, whatever. The mission's only a failure if one of them dies with their body on the elevator itself.
Well, how about telling the enemies to stand still and let me knock them off the ledge instead of THEM beating the crap out of me or knocking me off the ledge instead? That would make it so much easier...although hmm, I haven't actually tried it with Roo yet. Could be worth investigating, maybe.

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Re: Extra modes / Events 16 missions

Post  Don Vecta on Sun Aug 18, 2013 4:01 am

There's a trick to force the enemies to be knocked down facing the direction you want:

With characters with large hitbox on their vertical flying kick that could even hit mooks from behind (I use Rudra), you must face the pit and do an early flying kick, even if the enemies are behind you, they'll fall towards the pit.

Needless to say, be careful with Donnies and their anti-air.

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Re: Extra modes / Events 16 missions

Post  Shadow Fist King on Sun Aug 18, 2013 4:29 am

Don Vecta wrote:There's a trick to force the enemies to be knocked down facing the direction you want:

With characters with large hitbox on their vertical flying kick that could even hit mooks from behind (I use Rudra), you must face the pit and do an early flying kick, even if the enemies are behind you, they'll fall towards the pit.

Needless to say, be careful with Donnies and their anti-air.
Am just trying it, and it seems to work so far. Question though, what distance should you be from the edge of the pit?

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Re: Extra modes / Events 16 missions

Post  Don Vecta on Sun Aug 18, 2013 4:42 am

Around 3 bodies away. Also, go to the top of the screen. If you get upper cutted by the Donnies you won't fall into the pit.

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Re: Extra modes / Events 16 missions

Post  Shadow Fist King on Sun Aug 18, 2013 6:26 pm

Trying it with Rudra, but it's real difficult...I wish there was at least a replenishing item to make it more bearable...

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