Fists of the Street D.F -V1.2 (new) by Klares

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  graylandertagger on Thu Mar 14, 2013 12:31 am

I played it only to find it to be too hard. It might just be me, but I found the enemies to be somewhat more aggressive.
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Saven on Mon Mar 25, 2013 8:46 am

I'll admit, I haven't played this yet. Went on a massive download spree tonight and was testing out a couple mods.

But GOD. MOTHER. FUCKING. DAMN. at that opening. Shocked

As a modder who does a lot of cutscenes in his own mod (a lot of them done with MS Paint), I know how difficult it can be to sync up the animations with the audio. First of all, great job on getting all of the synced up perfectly. But most importantly of all, that was an incredibly fluid and badass opening you made here. You have put in a lot of great work into this opening and is an inspiration for mods like mine. Well done my friend. Very Happy

I haven't played Fists of the Street since the original las calles de la rabia mod from May 2011 or so, but from what I've seen, the production values are much higher in this and feels very well polished. I'm going to try and play this one tomorrow when I'm not busy. What a Face

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  klares on Mon Mar 25, 2013 9:16 pm

Saven wrote:I'll admit, I haven't played this yet. Went on a massive download spree tonight and was testing out a couple mods.

But GOD. MOTHER. FUCKING. DAMN. at that opening. Shocked

As a modder who does a lot of cutscenes in his own mod (a lot of them done with MS Paint), I know how difficult it can be to sync up the animations with the audio. First of all, great job on getting all of the synced up perfectly. But most importantly of all, that was an incredibly fluid and badass opening you made here. You have put in a lot of great work into this opening and is an inspiration for mods like mine. Well done my friend. Very Happy

I haven't played Fists of the Street since the original las calles de la rabia mod from May 2011 or so, but from what I've seen, the production values are much higher in this and feels very well polished. I'm going to try and play this one tomorrow when I'm not busy. What a Face

I'm glad you liked the intro Smile

if you play it, you will see more cutscenes and final animation in the extra chapter

is practically a new mod, compared to "las calles de la rabia", besides adding many more stages and routes.


cutscene adam vs max


regards
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Mr. Sunset on Tue Apr 02, 2013 12:44 am

I only had enough time to play this for a few minutes (won't be able to do a full playthrough until summer comes), but this mod looks like it's your masterpiece to me, klares.
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DL'd Fists of the Street BUT....

Post  attackofthebarbarian on Sat May 04, 2013 12:42 am

How do I boot it up? There is no visible icon. It has all the music files, script, stage icons. Is there something missing?
I am using FireFox... Suspect

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Saven on Sat May 04, 2013 12:52 am

attackofthebarbarian wrote:How do I boot it up? There is no visible icon. It has all the music files, script, stage icons. Is there something missing?
I am using FireFox... Suspect

You got to play it through SORR.exe

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  attackofthebarbarian on Sat May 04, 2013 2:33 am

Saven wrote:
attackofthebarbarian wrote:How do I boot it up? There is no visible icon. It has all the music files, script, stage icons. Is there something missing?
I am using FireFox... Suspect

You got to play it through SORR.exe

So I extracted Fists of the Street again. Moved the folder to "mod". Then went to Sorr.exe. Nothing comes up in SORMaker.
It has been a long time since I played created levels and now I can't remember how to do it.

EDIT - Happened with every mod I've downloaded.

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Saven on Sat May 04, 2013 2:59 am

attackofthebarbarian wrote:
Saven wrote:
attackofthebarbarian wrote:How do I boot it up? There is no visible icon. It has all the music files, script, stage icons. Is there something missing?
I am using FireFox... Suspect

You got to play it through SORR.exe

So I extracted Fists of the Street again. Moved the folder to "mod". Then went to Sorr.exe. Nothing comes up in SORMaker.
It has been a long time since I played created levels and now I can't remember how to do it.

EDIT - Happened with every mod I've downloaded.

Have you unlocked SORMaker already? You will need to access the mods through the main game itself on the menu.

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  attackofthebarbarian on Sat May 04, 2013 3:02 am

Everything is unlocked.
I used to have Adam's Story and The Hydra, worked fine. (deleted them after a while)

Now that I've come back into the SORR fold again I can't remember.
On another SOR fan site it even had INSTRUCTIONS on how to run the mods. I followed exactly what I read and NOTHING, just blank blue screen on SORmaker

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Saven on Sat May 04, 2013 3:11 am

Did you move the folder to games?

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  attackofthebarbarian on Sat May 04, 2013 3:15 am

Just moved the folder to "savegame". Again nothing.

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Saven on Sat May 04, 2013 3:23 am

No, it needs to go inside this folder:


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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  attackofthebarbarian on Sat May 04, 2013 3:30 am

THE MAIN AREA



AFTER CLICKING ON "MOD"


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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  attackofthebarbarian on Sat May 04, 2013 3:41 am

I got it!!! Somehow the "game" folder you mentioned was gone. So I had to re-extract that from Sorrv5.
Least it now comes up!
Thanks! Very Happy

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Saven on Sat May 04, 2013 3:52 am

No problem man. I was wondering how you kept missing that. But good to see that you have it all cleared up now. Smile

That's strange that it didn't come with a games folder though. I guess it must've been a bad rip of the game. :S

Enjoy! This particular game has some really good production value, so I think you will enjoy it.

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Kageshima on Sun May 05, 2013 8:06 pm

realnabarl wrote:Unbelievable, like watching a cartoon. Most feature cutscene until now! Very nice job!

BTW, a game breaker.
Spoiler:

This Slum is a game breaker.

If this is referring to the scene getting stuck here, I'm having the same problem. if not...

Well, I go to this scene, clear all the enemies, and a bit in to it, Nothing else happens. No more enemies, no GO flashers. Nothing.

Anyone else encounter this in this scene?

Otherwise, this is quite the mod here. Haven't finished it yet, as I stopped playing when I ran into this little problem, but wow, great work.

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Xionix on Mon May 20, 2013 11:56 am

This looks pretty interesting, can someone link me to a tutorial on how to play this on the Xbox360?
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Charco on Mon May 20, 2013 1:00 pm

I would imagine it would be the same as on a PC, place the extracted mod in your mod/games folder and then select the mod using the Sormaker menu option from SorR.

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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Xionix on Tue May 21, 2013 2:11 am

My bad, I guess I not explain myself very well, I'm new in this forum. I mean how to install the SORR in the Xbox 360 so I can play the mods there. My Xbox 360 is not modified or anything, so I dont know if I will still be able to play the game.
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  klares on Fri May 31, 2013 4:57 pm

I planned to do the latest update for the mod,fixing the bug of stage 5,
to improve some things, and add a new stage, "of what would happen if you joined with mister x"

surely this will be the last update that receives this mod, also because there is no more space for more scenarios.

regards
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  klares on Sun Jun 02, 2013 10:22 am

Fists of the Street v1.2 (update)

update details (v1.2)

- Fixed bug (Stage 5)

game breaker

-Small changes in parts of the game for the best balance.

- Hidden chapter, "axel and his group, agree to join the syndicate"
(located in the stage 6)

images of hidden chapter






Download

-pc version (included palettes and savegame)

Fists of the Street v1.2 (english)

rapidshare.com FISTS%20OF%20THE%20STREET%20D.F%201.2(ENG).rar

MIRROR

mega.co.nz #!vVx3CIKZ!JFYAvFCFB-06Vee1qMVOq0dr7YQfwPI8HTtFvthfWC0

Fists of the Street v1.2 (español)

rapidshare.com FISTS%20OF%20THE%20STREET%20D.F%201.2%20(ES).rar

MIRROR

mega.co.nz #!yBIH1aLS!QwXHJXUiPHCit7T1SLoK5H0zKPZXTvp3p_0c8gHiT6o


-xbox version (xbox 360)

Fists of the Street v1.2 (x) (english)

rapidshare.com FISTS%20OF%20THE%20STREET%20D.Fv1.2.(ENG)(X).rar

Fists of the Street v1.2 (x) (español)

rapidshare.com FISTS%20OF%20THE%20STREET%20D.F.v.1.2.(ES)(X).rar


regards

p.d: may be that the dialogues in English, have some error,in the hidden chapter.

update main post


Last edited by klares on Sat Jun 08, 2013 12:13 pm; edited 1 time in total
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  klares on Tue Jun 04, 2013 8:28 pm

at first, there were problems with the links, but
the links to download the mod now if they work.

regards

p.d: this update will be the last of the mod.

p.d 2: added links in MEGA.
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  DarkThief on Fri Nov 22, 2013 2:38 pm

Is it me or has anyone else noticed the stupidly high amount of food grabbing going on in this mod?  Dunno if it's down to the size of the swarms or some AI setting that makes them more likely to but it's beyond ridiculous, to the point where several lives are being lost every game because of it...and in one case I saw food disappear less than ONE SECOND after a mob revealed it. (it really is the biggest bullshit in the entire game and should never have been brought across from SoR3, it's like giving every punk an instant RNG nuke button that takes a whole life off you).

Chickens or trio's of apples should really be replaced by 1up's in situations like this...I'd happily lose stars to lack of food instead of lives to stolen food. (regardless of toon)

It's an awesome mod though (esp. the new version), some great scenes, music (the cheesy 80's synth carnival tune never fails to bring a smile :p) and brutally hard too. (though I'd prefer it if it was hard because of the enemies and not because of food being non-existent due to the above)
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  Saven on Fri Nov 22, 2013 10:55 pm

DarkThief wrote:Is it me or has anyone else noticed the stupidly high amount of food grabbing going on in this mod?  Dunno if it's down to the size of the swarms or some AI setting that makes them more likely to but it's beyond ridiculous, to the point where several lives are being lost every game because of it.
Hmm, I think it really depends on what difficulty setting SORR is set on. IIRC, enemies won't grab food on the lower levels whatsoever. But I think as the difficulty is set higher and higher, the more likely and quicker enemies will steal food from you.
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Re: Fists of the Street D.F -V1.2 (new) by Klares

Post  DarkThief on Fri Nov 22, 2013 11:21 pm

I've always got Mania on, but in this mod it's far more common for some reason.
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Re: Fists of the Street D.F -V1.2 (new) by Klares

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