Streets of Rage Megamix - v1.1 - UPDATE and RouteMap

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Streets of Rage Megamix - v1.1 - UPDATE and RouteMap

Post  Charco on Sat Feb 09, 2013 5:35 pm

Original post by CajNatalie*
Warning: The dialogue is intentionally awful. If you read it, you accept any brain damage received as your own responsibility. Rolling Eyes
There was no way to make a 'good' plot since I was combining all 3 games' plots and making every playable character cannon. So I was like 'okay, nonsense plot it is!'

I'm not sure whether this is a brilliant success or a disappointing failure.
I expected that having 128 scenes would mean plenty of chances to mix in some best mod scenes, but Stages 5-7 were dominated by the original trilogy.
Basically, Stages 1-4 are the only full 'MegaMix' stages... while 5-7 are 'pure classic' stages (plus one V4 scene thrown in to Stage 6). Stage 8 has 5 different scenes you could finish the game in, and there's a 6th in Stage 7, so I'm pretty happy it ends MegaMix-y.

-16 Scenes per Stage (total: 128), with massive replayability due to various routes through
-63 music tracks, hitting the limit for a SoRMaker mod
-9 ambients & 10 steps, also hitting the limit for mod sound effects
-Mimicry of V5 Style 'Stage 1 Select'
-Mimicry of V5 Style '2 Scene Choice' in as many stages as possible
-Eight ways to finish Stage 1
-Five ways to finish Stage 8, also a Final Boss in Stage 7
-Every scene from the original trilogy, and scenes from the best mods out there (with permission)
-Credit Screen shouts out to everyone and every mod that needs credit

What This Mod Does Not Contain
-Endings (no remaining scenes)
-A good plot... I said it at the top and I'll say it again here. Hell if I could write anything good for this, so I decided to make the worst.possible.script imaginable.

Download - Almost 300MB
Complete Mod

2 Part .rar
You need both parts in the same location for extraction to work (they're linked).
Tell Part 1 to extract and it should open both up.



Route Map - Click the Thumbnail to View
That's as large as Photobucket will let it go.
If you want the full sized Routemap for all your zooming needs...

It looks daunting at first, but is actually very simple.
A green line goes to the top scenes of the next stage.
A purple line goes to the bottom scenes of the next stage.
Also, you can hit any scene in Stages 1-3 without putting yourself on a certain path.
It's only in Stage 4 where you start to follow either the Classic or the 3 route.

Warp Note: If you knock SoR1 Bongo in the hole in Stage 4, you will be taken directly to Yamato.
The game won't crash or glitch... this is not included in the routemap because it's very tricky to do.

Autor : BoMbErLiNk
Grupo : BoMbErGaMeS
Fecha : 17 – 3 – 03

Primera linea de código escrita .. GO! GO! GO!

Posts : 953
Join date : 2013-01-09
Location : Ireland

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Re: Streets of Rage Megamix - v1.1 - UPDATE and RouteMap

Post  celestinx on Sat Nov 21, 2015 12:45 pm

Another link to download this mod from:

Part one -

Part two -

Posts : 132
Join date : 2013-01-15

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Re: Streets of Rage Megamix - v1.1 - UPDATE and RouteMap

Post  bazzza on Sun Dec 13, 2015 12:20 pm

Love this mod, it is just brilliant fun.


Posts : 250
Join date : 2013-01-09
Location : Gloucester England

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Re: Streets of Rage Megamix - v1.1 - UPDATE and RouteMap

Post  KFCutman on Sun Dec 13, 2015 6:59 pm

Damn, talk about replayability.

This is one of the biggest mods I've ever played, and one of the most fun. Good work!

I hate you signatures! Everyone bloody hates you!

-teh deemomanz wuz hr3

Posts : 69
Join date : 2014-03-22
Location : Dr.Wahwee's Wadar Woom

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Re: Streets of Rage Megamix - v1.1 - UPDATE and RouteMap

Post  CajNatalie on Sun Dec 13, 2015 7:36 pm

An experiment FOR SCIENCE wrapped in bad jokes. Rolling Eyes

I'm still amazed how this mod seems to be holding up, when I personally have cast it into 'beta tier' in my collection. Razz

Posts : 322
Join date : 2013-02-10
Location : The Ceiling

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Re: Streets of Rage Megamix - v1.1 - UPDATE and RouteMap

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